public State <T> AddStateWithTasks(T id, OnAsyncEnterCallback <T> onEnterCB, OnAsyncExitCallback <T> onExitCB) { State <T> state = new State <T>(id, onEnterCB, onExitCB); AddState(id, state); return(state); }
public IState <T> AddState(T id, OnSyncEnterCallback <T> onEnterCB, OnAsyncExitCallback <T> onExitCB) { UniTask OnEnter(T from) { onEnterCB(from); return(UniTask.CompletedTask); } State <T> state = new State <T>(id, OnEnter, onExitCB); AddState(id, state); return(state); }
public State <T> AddState(T id, OnAsyncEnterCallback <T> onEnterCB, OnAsyncExitCallback <T> onExitCB) { return(AddStateWithTasks(id, onEnterCB, onExitCB)); }
public State(T id, OnAsyncEnterCallback <T> onEnter, OnAsyncExitCallback <T> onExit) { ID = id; OnEnterCB = onEnter; OnExitCB = onExit; }