示例#1
0
    static int LoadLevelAsync(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 3 && TypeChecker.CheckTypes <string, OnAdditiveLevelLoaded>(L, 2))
            {
                SceneMgr obj  = (SceneMgr)ToLua.CheckObject <SceneMgr>(L, 1);
                string   arg0 = ToLua.ToString(L, 2);
                OnAdditiveLevelLoaded arg1 = (OnAdditiveLevelLoaded)ToLua.ToObject(L, 3);
                obj.LoadLevelAsync(arg0, arg1);
                return(0);
            }
            else if (count == 3 && TypeChecker.CheckTypes <int, OnLevelLoaded>(L, 2))
            {
                SceneMgr      obj  = (SceneMgr)ToLua.CheckObject <SceneMgr>(L, 1);
                int           arg0 = (int)LuaDLL.lua_tonumber(L, 2);
                OnLevelLoaded arg1 = (OnLevelLoaded)ToLua.ToObject(L, 3);
                obj.LoadLevelAsync(arg0, arg1);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: SceneMgr.LoadLevelAsync"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
示例#2
0
 static int LoadAdditiveLevelAsync(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         SceneMgr obj  = (SceneMgr)ToLua.CheckObject <SceneMgr>(L, 1);
         string   arg0 = ToLua.CheckString(L, 2);
         OnAdditiveLevelLoaded arg1 = (OnAdditiveLevelLoaded)ToLua.CheckDelegate <OnAdditiveLevelLoaded>(L, 3);
         obj.LoadAdditiveLevelAsync(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
示例#3
0
    /// <summary>
    /// 以异步-叠加方式加载场景(携程调用)
    /// </summary>
    /// <param name="levelName"></param>
    /// <param name="onAdditiveLevelLoaded"></param>
    /// <returns></returns>
    private IEnumerator LoadTargetLevelAdditiveAsync(string levelName, OnAdditiveLevelLoaded onAdditiveLevelLoaded)
    {
        AsyncOperation asyncOperation = SceneManager.LoadSceneAsync(levelName, LoadSceneMode.Additive);

        while (!asyncOperation.isDone)
        {
            yield return(asyncOperation);
        }
        currentScene = SceneManager.GetActiveScene();
        if (null != onAdditiveLevelLoaded)
        {
            onAdditiveLevelLoaded(levelName);
        }
        Scene scene = SceneManager.GetSceneByName(levelName);

        SceneManager.SetActiveScene(scene);
    }
示例#4
0
    /// <summary>
    /// 以异步-单独的方式加载场景(携程调用)
    /// </summary>
    /// <param name="levelName"></param>
    /// <param name="onLevelLoaded"></param>
    /// <returns></returns>
    private IEnumerator LoadTargetLevelAsync(string levelName, OnAdditiveLevelLoaded onLevelLoaded)
    {
        if (SceneManager.GetActiveScene().name == levelName)
        {
            Debug.LogWarning(string.Format("名为{0}的场景已经加载过了!", levelName));
        }
        AsyncOperation asyncOperation = SceneManager.LoadSceneAsync(levelName, LoadSceneMode.Single);

        while (!asyncOperation.isDone)
        {
            yield return(asyncOperation);
        }
        currentScene = SceneManager.GetActiveScene();
        yield return(null);

        if (null != onLevelLoaded)
        {
            onLevelLoaded(levelName);
        }
    }
示例#5
0
 /// <summary>
 /// 以异步-叠加方式加载场景
 /// </summary>
 /// <param name="levelName"></param>
 /// <param name="onAdditiveLevelLoaded"></param>
 public void LoadAdditiveLevelAsync(string levelName, OnAdditiveLevelLoaded onAdditiveLevelLoaded)
 {
     StartCoroutine(LoadTargetLevelAdditiveAsync(levelName, onAdditiveLevelLoaded));
 }