private void SpawnTeleporterState_OnEnter(On.EntityStates.SpawnTeleporterState.orig_OnEnter orig, EntityStates.SpawnTeleporterState self) { if (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name == "lobby") { self.outer.SetNextStateToMain(); return; } orig(self); }
private void SpawnTeleporterState_OnEnter1(On.EntityStates.SpawnTeleporterState.orig_OnEnter orig, EntityStates.SpawnTeleporterState self) { orig(self); RoR2.Console.instance.SubmitCmd(null, "time_scale 10"); }