private void SpawnTeleporterState_OnEnter(On.EntityStates.SpawnTeleporterState.orig_OnEnter orig, EntityStates.SpawnTeleporterState self)
 {
     if (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name == "lobby")
     {
         self.outer.SetNextStateToMain();
         return;
     }
     orig(self);
 }
 private void SpawnTeleporterState_OnEnter1(On.EntityStates.SpawnTeleporterState.orig_OnEnter orig, EntityStates.SpawnTeleporterState self)
 {
     orig(self);
     RoR2.Console.instance.SubmitCmd(null, "time_scale 10");
 }