private void Dungeon_Update(On.Dungeon.orig_Update orig, Dungeon self) { orig(self); float increment = (mod.settings as SimpleCheatsSettings).IncrementAmount; KeyCode iKey = (KeyCode)Enum.Parse(typeof(KeyCode), (mod.settings as SimpleCheatsSettings).IndustryKey); if (Input.GetKeyDown(iKey)) { mod.Log("Adding: " + increment + " industry!"); Player.LocalPlayer.AddIndustry(increment); } KeyCode sKey = (KeyCode)Enum.Parse(typeof(KeyCode), (mod.settings as SimpleCheatsSettings).ScienceKey); if (Input.GetKeyDown(sKey)) { mod.Log("Adding: " + increment + " science!"); Player.LocalPlayer.AddScience(increment); } KeyCode fKey = (KeyCode)Enum.Parse(typeof(KeyCode), (mod.settings as SimpleCheatsSettings).FoodKey); if (Input.GetKeyDown(fKey)) { mod.Log("Adding: " + increment + " food!"); Player.LocalPlayer.AddFood(increment); } KeyCode dKey = (KeyCode)Enum.Parse(typeof(KeyCode), (mod.settings as SimpleCheatsSettings).DustKey); if (Input.GetKeyDown(dKey)) { mod.Log("Adding: " + increment + " dust!"); self.AddDust(increment); } }
private void Dungeon_Update(On.Dungeon.orig_Update orig, Dungeon self) { orig(self); float increment = incrementWrapper.Value; KeyCode iKey = (KeyCode)Enum.Parse(typeof(KeyCode), indKeyWrapper.Value); if (Input.GetKeyDown(iKey)) { mod.Log("Adding: " + increment + " industry!"); Player.LocalPlayer.AddIndustry(increment); } KeyCode sKey = (KeyCode)Enum.Parse(typeof(KeyCode), sciKeyWrapper.Value); if (Input.GetKeyDown(sKey)) { mod.Log("Adding: " + increment + " science!"); Player.LocalPlayer.AddScience(increment); } KeyCode fKey = (KeyCode)Enum.Parse(typeof(KeyCode), foodKeyWrapper.Value); if (Input.GetKeyDown(fKey)) { mod.Log("Adding: " + increment + " food!"); Player.LocalPlayer.AddFood(increment); } KeyCode dKey = (KeyCode)Enum.Parse(typeof(KeyCode), dustKeyWrapper.Value); if (Input.GetKeyDown(dKey)) { mod.Log("Adding: " + increment + " dust!"); self.AddDust(increment); } }
private void Dungeon_Update(On.Dungeon.orig_Update orig, Dungeon self) { orig(self); List <Hero> heroes = Hero.GetAllPlayersActiveRecruitedHeroes(); if (!CompletedSkip && self.Level == 1 && levelTargetWrapper.Value >= 2 && self.ShipConfig != null && self.RoomCount != 0 && self.StartRoom != null && heroes != null && heroes.Count > 0 && heroes[0] != null && heroes[0].RoomElement != null) { Room exit = self.StartRoom; var method = typeof(Dungeon).GetMethod("SpawnExit", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance); if (method.Equals(null)) { mod.Log("SpawnExit method is null!"); return; } if (Services.GetService <IAudioLayeredMusicService>() == null) { // Waiting for music! mod.Log("Music does not exist!"); return; } mod.Log("Calling SpawnExit!"); method.Invoke(self, new object[] { self.StartRoom }); mod.Log("Attempting to plug exit and end level immediately!"); self.NotifyCrystalStateChanged(CrystalState.Unplugged); self.ExitRoom = exit; //new DynData<Dungeon>(self).Set("ExitRoom", exit); mod.Log("Setting heroes to contain crystal and be in exit room!"); typeof(Hero).GetProperty("HasCrystal").SetValue(heroes[0], true, null); //new DynData<Hero>(heroes[0]).Set("HasCrystal", true); foreach (Hero h in heroes) { h.RoomElement.SetParentRoom(exit); h.WasInExitRoomAtExitTime = true; } // Must be greater than 0! float delay = 1f; new DynData <Dungeon>(self).Set("vistoryScreenDisplayDelay", delay); mod.Log("Attempting to end level with wait delay of: " + delay); self.LevelOver(true); self.OnCrystalPlugged(); CompletedSkip = true; } }