示例#1
0
        private void modEndPauseEffects(On.Celeste.Level.orig_EndPauseEffects orig, Level self)
        {
            orig(self);

            // refresh the display in case the player changed anything in the pause menu
            RefreshEnabledVariantsDisplayList();
        }
示例#2
0
        private void onUnpause(On.Celeste.Level.orig_EndPauseEffects orig, Level self)
        {
            orig(self);

            if (!isLevelEnding)
            {
                checkForUsedVariants();
            }
        }
示例#3
0
 private static void OnUnpause(On.Celeste.Level.orig_EndPauseEffects orig, Level self)
 {
     Instance.triggerManager.LoadFromSettings();
     Instance.triggerManager.UpdateFromChanges();
     orig(self);
 }