private void modEndPauseEffects(On.Celeste.Level.orig_EndPauseEffects orig, Level self) { orig(self); // refresh the display in case the player changed anything in the pause menu RefreshEnabledVariantsDisplayList(); }
private void onUnpause(On.Celeste.Level.orig_EndPauseEffects orig, Level self) { orig(self); if (!isLevelEnding) { checkForUsedVariants(); } }
private static void OnUnpause(On.Celeste.Level.orig_EndPauseEffects orig, Level self) { Instance.triggerManager.LoadFromSettings(); Instance.triggerManager.UpdateFromChanges(); orig(self); }