private void Death(On.Celeste.DeathEffect.orig_Draw orig, Vector2 position, Color color, float ease) { if (Settings.Enabled) { color = permcolor; } orig(position, color, ease); }
public static void Death(On.Celeste.DeathEffect.orig_Draw orig, Vector2 position, Color color, float ease) { if (Settings.Enabled) { color = Instance.lastColor; } Instance.maddyCrownSprite = null; orig(position, color, ease); }