public void DidSelectOilSlick(PubSubListenerEvent e) { OilSlick oilSlick = ((GameObject)e.value).gameObject.GetComponent <OilSlick>(); oilSlickDetailPanel.SetOilSlick(oilSlick); oilSlickDetailPanel.gameObject.SetActive(true); }
public void PurchaseOilSlick(OilSlick oilSlick) { if (!oilSlick) { return; } Debug.Log("Purchase oil slick: " + oilSlick); (bool, bool, float)affordability = PriceToBuyOilSlick(oilSlick); float oilSlickCost = affordability.Item3; if (AttemptPurchase(oilSlickCost)) { var oilExtractor = Instantiate(OilExtractorPrefab); oilExtractor.transform.position = oilSlick.transform.position; oilExtractor.GetComponent <OilExtractor>().SetOilSlick(oilSlick); purchasedOilSlicks.Add(oilSlick); if (oilSlick.type == OilSlickType.Land) { CurrentOilDerricks += 1; } else { CurrentOilRigs += 1; } oilExtractor.GetComponent <SelectableSprite>().TriggerBoxSelect(); PublishEquipmentUpdate(); } }
public AOilSlick(OilSlick slick) { X = slick.X; Y = slick.Y; Radius = slick.Radius; RemainingLifetime = slick.RemainingLifetime; }
public void DidDeselectOilSlick(PubSubListenerEvent e) { OilSlick oilSlick = ((GameObject)e.value).gameObject.GetComponent <OilSlick>(); if (oilSlickDetailPanel.oilSlick == oilSlick) { oilSlickDetailPanel.gameObject.SetActive(false); } }
public void traveledOnOil(OilSlick oil = null) { if (oilTicks > 0) { return; } oilTicks = game.MaxOiledStateDurationTicks; if (null != oil) { oilTicks = Math.Min(oilTicks, oil.RemainingLifetime); } }
private OilSlick[] ReadOilSlicks() { int oilSlickCount = ReadInt(); if (oilSlickCount < 0) { return(null); } OilSlick[] oilSlicks = new OilSlick[oilSlickCount]; for (int oilSlickIndex = 0; oilSlickIndex < oilSlickCount; ++oilSlickIndex) { oilSlicks[oilSlickIndex] = ReadOilSlick(); } return(oilSlicks); }
private void WriteOilSlick(OilSlick oilSlick) { if (oilSlick == null) { WriteBoolean(false); return; } WriteBoolean(true); WriteLong(oilSlick.Id); WriteDouble(oilSlick.Mass); WriteDouble(oilSlick.X); WriteDouble(oilSlick.Y); WriteDouble(oilSlick.SpeedX); WriteDouble(oilSlick.SpeedY); WriteDouble(oilSlick.Angle); WriteDouble(oilSlick.AngularSpeed); WriteDouble(oilSlick.Radius); WriteInt(oilSlick.RemainingLifetime); }
public (bool, bool, float) PriceToBuyOilSlick(OilSlick oilSlick) { float money = CurrentMoney; bool allowedToBuy = true; float cost = 0; if (oilSlick.type == OilSlickType.Land) { allowedToBuy = CurrentOilDerricks < MaximumOilDerricks; cost = BaseCostDerrick * (float)Math.Pow(1.1, CurrentOilDerricks); if (CurrentOilDerricks == 0) { cost = 0; allowedToBuy = true; } } else { allowedToBuy = CurrentOilRigs < MaximumOilRigs; int level = 1; if (oilSlick.level == OilSlickLevel.Sea2) { level = 2; } else if (oilSlick.level == OilSlickLevel.Sea3) { level = 3; } else if (oilSlick.level == OilSlickLevel.Sea4) { level = 4; } cost = BaseCostRig * (float)Math.Pow(1.1, CurrentOilRigs) * (float)Math.Pow(3.5, level); } return(allowedToBuy, money >= cost, cost); }
public void SetOilSlick(OilSlick incomingOilSlick) { if (ExtractedOilSlick != null) { return; } ExtractedOilSlick = incomingOilSlick; incomingOilSlick.transform.parent = transform; ExtractedOilSlick.gameObject.SetActive(false); if (ExtractedOilSlick.type == OilSlickType.Land) { oilRigGraphic.SetActive(false); oilDerrickGraphic.SetActive(true); gameObject.GetComponent <SelectableSprite>().SelectionType = "oilderrick"; } else { oilRigGraphic.SetActive(true); oilDerrickGraphic.SetActive(false); gameObject.GetComponent <SelectableSprite>().SelectionType = "oilrig"; } }
public static void Main(string[] args) { try { if (args.Length > 0) { if (args[0] == "train" && args.Length == 1) { Train.Run(false, null, null); } else if (args[0] == "train" && args.Length == 3) { Train.Run(true, double.Parse(args[1]), double.Parse(args[2])); } else { Console.WriteLine(@"To use command line arguments,"); Console.WriteLine(@"For Resilient training: MarketMadness train"); Console.WriteLine(@"For sigmoid BPN: MarketMadness train [learn rate] [momentum]"); return; } } else { var startDate = GetQuotes.GetMaxDate(); string choice; Console.WriteLine(@"1 - Scrape Company Data"); Console.WriteLine(@"2 - Get Quotes (last day: " + startDate.ToString("D")); Console.WriteLine(@"3 - Pull down Historical Raptures"); Console.WriteLine(@"4 - Check Weather"); Console.WriteLine(@"5 - Start Oil Slick"); Console.WriteLine(@"6 - Build New Training Set"); Console.WriteLine(@"7 - Prune against Training Set"); Console.WriteLine(@"8 - Train"); Console.WriteLine(@"9 - Make Yourself Rich (Run Network on current data)"); Console.Write(@"Enter Choice: "); choice = Console.ReadLine(); switch (choice) { case "1": ScrapeNYSE.Start(); CompanyStatScraper.Start(); break; case "2": GetQuotes.PullAll(startDate.AddDays(1), DateTime.Now); break; case "3": PullDownRapture.Historical(); break; case "4": RainMaker.Dance(); break; case "5": OilSlick.PerformOilSlick(); break; case "6": CreateTraining.Create(); break; case "7": PruneTraining.Run(); break; case "8": Console.Write(@"(B)PN or (R)esilient: "); string lm = Console.ReadLine(); if (lm == "R") { Train.Run(false, null, null); } else if (lm == "B") { Console.Write(@"Learning Rate [.0001]: "); var rate = Console.ReadLine(); Console.Write(@"Momentum [0.0]: "); var momentum = Console.ReadLine(); Train.Run(true, rate == "" ? 0.0001 : double.Parse(rate), momentum == "" ? 0.0 : double.Parse(momentum)); } else { Console.WriteLine(@"B or R Only!!!"); } break; case "9": MakeMeRich.Go(); break; default: throw new Exception(choice + " is not a valid entry!!!"); } Console.WriteLine(@"Done"); } } catch (Exception ex) { while (ex != null) { Train.Log("\nError:\n"); Train.Log(ex.Message); Train.Log(ex.StackTrace); ex = ex.InnerException; } } }
public void GetPowerUps() { bSpawner = GetComponent <BombSpawner>(); oil = GetComponent <OilSlick>(); sRockets = GetComponent <RocketsManager>(); }
protected virtual void FinishEffect(Point3D p, Map map, Mobile from) { from.RevealingAction(); int count = Utility.RandomMinMax(1, 6); int onBoat = 0; string monster = ""; Point3D SpawnAt = p; switch (Utility.Random(12)) { case 0: monster = "AquaticGhoul"; SpawnAt = from.Location; onBoat = 1; break; case 1: monster = "SeaWeeder"; SpawnAt = from.Location; onBoat = 1; break; case 2: monster = "SeaSnake"; break; case 3: monster = "WaterBeetle"; break; case 4: monster = "WaterStrider"; break; case 5: monster = "OilSlick"; break; case 6: monster = "FloatingEye"; break; case 7: monster = "SeaTroll"; SpawnAt = from.Location; onBoat = 1; break; case 8: monster = "WaterElemental"; break; case 9: monster = "GiantCrab"; break; case 10: monster = "GiantLamprey"; break; case 11: monster = "Locathah"; SpawnAt = from.Location; onBoat = 1; break; } for (int i = 0; map != null && i < count; ++i) { BaseCreature spawn = new AquaticGhoul(); if (monster == "AquaticGhoul") { spawn = new AquaticGhoul(); } else if (monster == "SeaWeeder") { spawn = new SeaWeeder(); } else if (monster == "SeaSnake") { spawn = new SeaSnake(); } else if (monster == "WaterBeetle") { spawn = new WaterBeetle(); } else if (monster == "WaterStrider") { spawn = new WaterStrider(); } else if (monster == "OilSlick") { spawn = new OilSlick(); } else if (monster == "FloatingEye") { spawn = new FloatingEye(); } else if (monster == "SeaTroll") { spawn = new SeaTroll(); } else if (monster == "WaterElemental") { spawn = new WaterElemental(); } else if (monster == "GiantCrab") { spawn = new GiantCrab(); } else if (monster == "GiantLamprey") { spawn = new GiantLamprey(); } else if (monster == "Locathah") { spawn = new Locathah(); } Spawn(SpawnAt, map, spawn, onBoat); spawn.WhisperHue = 999; // SO TASK MANAGER DELETES THEM EVENTUALLY spawn.Combatant = from; } Delete(); }
public bool TestFindPath(City city, OilSlick oilSlick) { return(false); }
public void SetOilSlick(OilSlick oilSlick) { this.oilSlick = oilSlick; Refresh(); }