示例#1
0
    /// <summary>
    /// 오프메시링크 관련 상태 : 벽 오르기(Wall), 뛰어내리기(Cliff)
    /// **서버에 어떻게 주지?
    /// </summary>
    public void OffLinkStateCheck()
    {
        if (offLink == null && nav.isOnOffMeshLink)
        {
            CAIPacket _aiPacket = networkAITransmitor.GetAIPacket();

            offLink = nav.currentOffMeshLinkData.offMeshLink;

            if (offLink.CompareTag("Wall"))
            {
                state = AIState.CLIMB;
                networkAITransmitor.SetCurAIAction(AiAction.Climb);
            }
            else if (offLink.CompareTag("Cliff"))
            {
                state = AIState.LAND;
                networkAITransmitor.SetCurAIAction(AiAction.Land);
                _aiPacket.SetAIAngleR(transform.rotation.eulerAngles.y);
            }

            _aiPacket.SetAIAction(networkAITransmitor.GetCurAIAction());
            _aiPacket.SetAIPosition(transform.position);

            AIChangeState(state);
        }

        // **여기서 전송
    }
示例#2
0
        /// <summary>
        /// Manage all Off Mesh Links
        /// </summary>
        protected virtual void CheckOffMeshLinks()
        {
            if (isFlying)
            {
                return;
            }

            if (Agent.isOnOffMeshLink && !EnterOFFMESH)         //Check if the Agent is on a OFF MESH LINK
            {
                EnterOFFMESH = true;                            //Just to avoid entering here again while we are on a OFF MESH LINK
                OffMeshLinkData OMLData = Agent.currentOffMeshLinkData;

                if (OMLData.linkType == OffMeshLinkType.LinkTypeManual)    //Means that it has a OffMesh Link component
                {
                    OffMeshLink CurrentOML = OMLData.offMeshLink;          //Check if the OffMeshLink is a Custom Off Mesh Link

                    ActionZone OffMeshZone =
                        CurrentOML.GetComponentInParent <ActionZone>();

                    if (OffMeshZone && !OnAction)                                       //if the OffmeshLink is a zone and is not making an action
                    {
                        animal.Action = OnAction = true;                                //Activate the Action on the Animal
                        return;
                    }

                    var DistanceEnd   = (transform.position - CurrentOML.endTransform.position).sqrMagnitude;
                    var DistanceStart = (transform.position - CurrentOML.startTransform.position).sqrMagnitude;
                    var NearTransform = DistanceEnd < DistanceStart ? CurrentOML.endTransform : CurrentOML.startTransform;

                    StartCoroutine(MalbersTools.AlignTransformsC(transform, NearTransform, 0.15f, false, true)); //Aling the Animal to the Link Position

                    if (CurrentOML.area == 2)
                    {
                        animal.SetJump();                                               //if the OffMesh Link is a Jump type
                    }
                    try
                    {
                        if (CurrentOML.CompareTag("Fly"))
                        {
                            animal.SetFly(true);
                            isFlying = true;

                            StartCoroutine(FlyTowardsTarget(CurrentOML.endTransform));
                            return;
                        }
                    }
                    catch
                    {}
                }
                else if (OMLData.linkType == OffMeshLinkType.LinkTypeJumpAcross)             //Means that it has a OffMesh Link component
                {
                    animal.SetJump();
                }
            }
        }
示例#3
0
        protected virtual void CheckOffMeshLinks()
        {
            if (Agent.isOnOffMeshLink && !EnterOFFMESH)                         //Check if the Agent is on a OFF MESH LINK
            {
                EnterOFFMESH = true;                                            //Just to avoid entering here again while we are on a OFF MESH LINK
                OffMeshLinkData OMLData = Agent.currentOffMeshLinkData;

                if (OMLData.linkType == OffMeshLinkType.LinkTypeManual)              //Means that it has a OffMesh Link component
                {
                    OffMeshLink CurrentOML = OMLData.offMeshLink;                    //Check if the OffMeshLink is a Manually placed  Link

                    Zone IsOffMeshZone =
                        CurrentOML.GetComponentInParent <Zone>();                    //Search if the OFFMESH IS An ACTION ZONE (EXAMPLE CRAWL)

                    if (IsOffMeshZone)                                               //if the OffmeshLink is a zone and is not making an action
                    {
                        IsOffMeshZone.ActivateZone(true);                            //Activate the Zone
                        return;
                    }


                    var DistanceEnd   = (transform.position - CurrentOML.endTransform.position).sqrMagnitude;
                    var DistanceStart = (transform.position - CurrentOML.startTransform.position).sqrMagnitude;


                    //Debug.Log("OMMESH FLY");

                    if (CurrentOML.CompareTag("Fly"))
                    {
                        var FarTransform = DistanceEnd > DistanceStart ? CurrentOML.endTransform : CurrentOML.startTransform;
                        //Debug.Log("OMMESH FLY");

                        FlyOffMesh(FarTransform);
                    }
                    else
                    if (CurrentOML.area == 2)  //2 is Off mesh Jump
                    {
                        var NearTransform = DistanceEnd < DistanceStart ? CurrentOML.endTransform : CurrentOML.startTransform;
                        StartCoroutine(MalbersTools.AlignTransform_Rotation(transform, NearTransform.rotation, 0.15f)); //Aling the Animal to the Link Position
                        animal.State_Activate(StateEnum.Jump);                                                          //2 is Jump State                                                              //if the OffMesh Link is a Jump type
                    }
                }
                else if (OMLData.linkType == OffMeshLinkType.LinkTypeJumpAcross) //Means that it has a OffMesh Link component
                {
                    animal.State_Activate(StateEnum.Jump);                       //2 is Jump State
                }
            }
        }
        /// <summary>
        /// Manage all Off Mesh Links
        /// </summary>
        protected virtual void CheckOffMeshLinks()
        {
            if (Agent.isOnOffMeshLink && !EnterOFFMESH)                         //Check if the Agent is on a OFF MESH LINK
            {
                EnterOFFMESH = true;                                            //Just to avoid entering here again while we are on a OFF MESH LINK
                OffMeshLinkData OMLData = Agent.currentOffMeshLinkData;

                if (OMLData.linkType == OffMeshLinkType.LinkTypeManual)                 //Means that it has a OffMesh Link component
                {
                    OffMeshLink CurrentOML = OMLData.offMeshLink;                       //Check if the OffMeshLink is a Manually placed  Link

                    ActionZone Is_a_OffMeshZone =
                        CurrentOML.GetComponentInParent <ActionZone>();                 //Search if the OFFMESH IS An ACTION ZONE (EXAMPLE CRAWL)

                    if (Is_a_OffMeshZone && !DoingAnAction)                             //if the OffmeshLink is a zone and is not making an action
                    {
                        animal.Action = DoingAnAction = true;                           //Activate the Action on the Animal
                        return;
                    }


                    var DistanceEnd   = (transform.position - CurrentOML.endTransform.position).sqrMagnitude;
                    var DistanceStart = (transform.position - CurrentOML.startTransform.position).sqrMagnitude;

                    var NearTransform = DistanceEnd < DistanceStart ? CurrentOML.endTransform : CurrentOML.startTransform;
                    var FarTransform  = DistanceEnd > DistanceStart ? CurrentOML.endTransform : CurrentOML.startTransform;
                    StartCoroutine(MalbersTools.AlignTransform_Rotation(transform, NearTransform.rotation, 0.15f)); //Aling the Animal to the Link Position

                    if (animal.canFly && CurrentOML.CompareTag("Fly"))
                    {
                        Debuging(name + ": Fly OffMesh");
                        StartCoroutine(CFlyOffMesh(FarTransform));
                    }
                    else if (CurrentOML.area == 2)
                    {
                        animal.SetJump();                         //if the OffMesh Link is a Jump type
                    }
                }
                else if (OMLData.linkType == OffMeshLinkType.LinkTypeJumpAcross)             //Means that it has a OffMesh Link component
                {
                    animal.SetJump();
                }
            }
        }
示例#5
0
    public override void GuestAction()
    {
        base.GuestAction();

        Collider[] _colLink = Physics.OverlapSphere(transform.position, 0.5f);
        for (int i = 0; i < _colLink.Length; i++)
        {
            try
            {
                offLink = _colLink[i].transform.parent.GetComponent <OffMeshLink>();
                if (offLink != null && offLink.CompareTag("Cliff"))
                {
                    Debug.Log("컴포넌트:" + _colLink[i].transform.parent.name);
                    Debug.Log(offLink.startTransform.position + "," + offLink.endTransform.position);
                    nav.autoTraverseOffMeshLink = false;
                    nav.enabled = false;
                    isAction    = true;
                    StartCoroutine(Cliffing());
                    break;
                }
            }
            catch { };
        }
    }
        /// <summary>
        /// Manage all Off Mesh Links
        /// </summary>
        protected virtual void CheckOffMeshLinks()
        {
            if (isFlying)
            {
                return;
            }

            if (Agent.isOnOffMeshLink)
            {
                OffMeshLinkData CurrentOffmeshLink_Data = Agent.currentOffMeshLinkData;

                OffMeshLink CurrentOffMeshLink = CurrentOffmeshLink_Data.offMeshLink;       //Check if the OffMeshLink is a Custom Off Mesh Link
                ActionZone  OffMeshZone        = null;

                if (CurrentOffMeshLink)                                                     //Checking if the OffMeshLink is an Action Zone
                {
                    OffMeshZone = CurrentOffMeshLink.GetComponentInChildren <ActionZone>();
                    if (!OffMeshZone)
                    {
                        OffMeshZone = CurrentOffMeshLink.GetComponentInParent <ActionZone>();
                    }
                }

                if (OffMeshZone)
                {
                    if (!StartingAction)        //If the Target is an Action Zone Start the Action
                    {
                        StartingAction = true;
                        animal.Action  = true;                          //Activate the Action on the Animal
                        return;
                    }
                }

                if (CurrentOffmeshLink_Data.linkType == OffMeshLinkType.LinkTypeManual) //Means that it has a OffMesh Link component
                {
                    Transform NearTransform = CurrentOffMeshLink.startTransform;

                    if (CurrentOffMeshLink.endTransform.position == CurrentOffmeshLink_Data.startPos) //Verify the start point of the OffMeshLink
                    {
                        NearTransform = CurrentOffMeshLink.endTransform;
                    }

                    StartCoroutine(MalbersTools.AlignTransformsC(transform, NearTransform, 0.5f, false, true)); //Aling the Animal to the Link

                    try
                    {
                        if (CurrentOffMeshLink.CompareTag("Fly"))
                        {
                            animal.SetFly(true);
                            isFlying = true;

                            StartCoroutine(FlyTowardsTarget(CurrentOffMeshLink.endTransform));
                            return;
                        }
                    }
                    catch
                    { /*Debug.LogWarning("There's no Fly Tag");*/ }

                    if (CurrentOffMeshLink.area == 2)                          //if the OffMesh Link is a Jump type
                    {
                        animal.SetJump();
                    }
                }
            }
        }