public void OnSceneGUI() { OffMeshConnector offMesh = target as OffMeshConnector; if (offMesh != null) { offMesh.EndPosition = Handles.PositionHandle(offMesh.EndPosition, Quaternion.identity); } }
public override void OnInspectorGUI() { OffMeshConnector offMesh = target as OffMeshConnector; if (offMesh != null) { offMesh.EndPosition = EditorGUILayout.Vector3Field("End Position", offMesh.EndPosition); offMesh.Radius = EditorGUILayout.FloatField("Radius", offMesh.Radius); offMesh.Bidirectional = EditorGUILayout.Toggle("Bidirectional", offMesh.Bidirectional); } }