void RemoveOdenItems(GameObject selectedOden) { odenScript = selectedOden.GetComponent <OdenScript>(); bool isCooking = odenScript.isCooking; if (isCooking) { playerResourceManager.deleteItemsFromSlot(); Destroy(selectedOden); } }
void saleOdenItem(GameObject selectedOden) { odenScript = selectedOden.GetComponent <OdenScript>(); bool isDone = odenScript.isDone; bool isRoted = odenScript.isRoted; if (isDone || isRoted) { //update coin from selling oden //update used slot coinSound.Play(); playerResourceManager.deleteItemsFromSlot(); playerResourceManager.UpdateTotalCoin(odenScript.SalePrice); Destroy(selectedOden); } }