public static void switchCamera(bool oculus) { if (oculus) { OculusCamera.SetActive(true); MainCamera.SetActive(false); } else { OculusCamera.SetActive(false); MainCamera.SetActive(true); } }
void Start() { scoregui.SetActive(false); traininggui.SetActive(false); waveSound = GetComponent <AudioSource>(); getLogDirectory(); duration = "480"; Scoring.updateDuration(duration); MainCamera = GameObject.Find("Main Camera"); OculusCamera = GameObject.Find("OVRCameraController"); OculusCamera.SetActive(false); // isTraining = true; if (Application.loadedLevelName == "Game") // BCI MODE { isTraining = false; leapOn = false; noAPE = true; reverseHands = true; // gamePause(); } // else if(Application.loadedLevelName == "Game_With_APE") // BCI MODE // { // isTraining = false; // leapOn = false; // noAPE = false; // // gamePause(); // } else if (Application.loadedLevelName == "Leap") // HAND TRACKING MODE { // isTraining = true; leapOn = true; reverseHands = false; } // else if (Application.loadedLevelName == "Training") // { // isTraining = true; // leapOn = false; // } gamePause(); }