示例#1
0
        /// <summary>
        /// Converts an <see cref="OculusApi.Controller"/> mask to a XRTK <see cref="Handedness"/>.
        /// </summary>
        /// <param name="controller">Controller mask.</param>
        /// <returns>Handedness.</returns>
        public static Handedness ToHandedness(this OculusApi.Controller controller)
        {
            switch (controller)
            {
            case OculusApi.Controller.LTouch:
                return(Handedness.Left);

            case OculusApi.Controller.RTouch:
                return(Handedness.Right);

            case OculusApi.Controller.Gamepad:
            case OculusApi.Controller.Remote:
                return(Handedness.Both);

            case OculusApi.Controller.LHand:
                return(Handedness.Left);

            case OculusApi.Controller.RHand:
                return(Handedness.Right);

            case OculusApi.Controller.Hands:
                return(Handedness.Both);
            }

            Debug.LogWarning($"{controller} does not have a defined controller handedness, falling back to {Handedness.None}");
            return(Handedness.None);
        }
        private SupportedControllerType GetCurrentControllerType(OculusApi.Controller controllerMask)
        {
            switch (controllerMask)
            {
            case OculusApi.Controller.LTouch:
            case OculusApi.Controller.RTouch:
            case OculusApi.Controller.Touch:
                return(SupportedControllerType.OculusTouch);

            case OculusApi.Controller.Remote:
                return(SupportedControllerType.OculusRemote);

            //TODO: Skip OculusGo
            //case OculusApi.Controller.LTrackedRemote:
            //case OculusApi.Controller.RTrackedRemote:
            //    Debug.LogError($"{controllerMask} found - assuming Go?");
            //    return SupportedControllerType.OculusGo;
            default:
                break;
            }

            Debug.LogWarning($"{controllerMask} does not have a defined controller type, falling back to generic controller type");

            return(SupportedControllerType.GenericOpenVR);
        }
示例#3
0
 private bool IsTrackedController(OculusApi.Controller controller)
 {
     return(controller == OculusApi.Controller.LTouch ||
            controller == OculusApi.Controller.LTrackedRemote ||
            controller == OculusApi.Controller.RTouch ||
            controller == OculusApi.Controller.RTrackedRemote ||
            controller == OculusApi.Controller.Touch);
 }
        private void RaiseSourceDetected(OculusApi.Controller controllerType)
        {
            var controller = GetOrAddController(controllerType);

            if (controller != null)
            {
                MixedRealityToolkit.InputSystem?.RaiseSourceDetected(controller.InputSource, controller);
            }
        }
        private void RaiseSourceLost(OculusApi.Controller activeController)
        {
            var controller = GetOrAddController(activeController, false);

            if (controller != null)
            {
                MixedRealityToolkit.InputSystem?.RaiseSourceLost(controller.InputSource, controller);
            }

            ActiveControllers.Remove(activeController);
        }
示例#6
0
 /// <summary>
 /// Constructor.
 /// </summary>
 /// <param name="trackingState"></param>
 /// <param name="controllerHandedness"></param>
 /// <param name="controllerType"></param>
 /// <param name="nodeType"></param>
 /// <param name="inputSource"></param>
 /// <param name="interactions"></param>
 public BaseOculusController(
     TrackingState trackingState,
     Handedness controllerHandedness,
     OculusApi.Controller controllerType,
     OculusApi.Node nodeType,
     IMixedRealityInputSource inputSource          = null,
     MixedRealityInteractionMapping[] interactions = null)
     : base(trackingState, controllerHandedness, inputSource, interactions)
 {
     ControllerType = controllerType;
     NodeType       = nodeType;
 }
        private void RaiseSourceLost(OculusApi.Controller activeController, bool clearFromRegistry = true)
        {
            var controller = GetOrAddController(activeController, false);

            if (controller != null)
            {
                MixedRealityToolkit.InputSystem?.RaiseSourceLost(controller.InputSource, controller);
                RemoveController(controller);
            }

            if (clearFromRegistry)
            {
                activeControllers.Remove(activeController);
            }
        }
示例#8
0
        private static Type GetCurrentControllerType(OculusApi.Controller controllerMask)
        {
            switch (controllerMask)
            {
            case OculusApi.Controller.LTouch:
            case OculusApi.Controller.RTouch:
            case OculusApi.Controller.Touch:
                return(typeof(OculusTouchController));

            case OculusApi.Controller.Remote:
                return(typeof(OculusRemoteController));

            default:
                return(null);
            }
        }
示例#9
0
        private BaseOculusController GetOrAddController(OculusApi.Controller controllerMask, bool addController = true)
        {
            //If a device is already registered with the ID provided, just return it.
            if (activeControllers.ContainsKey(controllerMask))
            {
                var controller = activeControllers[controllerMask];
                Debug.Assert(controller != null);
                return(controller);
            }

            if (!addController)
            {
                return(null);
            }

            var controllerType = GetCurrentControllerType(controllerMask);

            var handedness = controllerMask.ToHandedness();
            var nodeType   = handedness.ToNode();

            BaseOculusController detectedController;

            try
            {
                detectedController = Activator.CreateInstance(controllerType, this, TrackingState.NotTracked, handedness, GetControllerMappingProfile(controllerType, handedness), controllerMask, nodeType) as BaseOculusController;
            }
            catch (Exception e)
            {
                Debug.LogError($"Failed to create {controllerType.Name} controller!\n{e}");
                return(null);
            }

            if (detectedController == null)
            {
                Debug.LogError($"Failed to create {controllerType.Name} controller!");
                return(null);
            }

            detectedController.TryRenderControllerModel();

            activeControllers.Add(controllerMask, detectedController);
            AddController(detectedController);
            return(detectedController);
        }
        private SupportedControllerType GetCurrentControllerType(OculusApi.Controller controllerMask)
        {
            switch (controllerMask)
            {
            case OculusApi.Controller.LTouch:
            case OculusApi.Controller.RTouch:
            case OculusApi.Controller.Touch:
                return(SupportedControllerType.OculusTouch);

            case OculusApi.Controller.Remote:
                return(SupportedControllerType.OculusRemote);

            case OculusApi.Controller.LTrackedRemote:
            case OculusApi.Controller.RTrackedRemote:
                return(SupportedControllerType.OculusGo);
            }

            Debug.LogWarning($"{controllerMask} does not have a defined controller type, falling back to generic controller type");

            return(SupportedControllerType.GenericOpenVR);
        }
        private BaseOculusController GetOrAddController(OculusApi.Controller controllerMask, bool addController = true)
        {
            //If a device is already registered with the ID provided, just return it.
            if (activeControllers.ContainsKey(controllerMask))
            {
                var controller = activeControllers[controllerMask];
                Debug.Assert(controller != null);
                return(controller);
            }

            if (!addController)
            {
                return(null);
            }

            var  currentControllerType = GetCurrentControllerType(controllerMask);
            Type controllerType        = null;

            switch (currentControllerType)
            {
            case SupportedControllerType.OculusTouch:
                controllerType = typeof(OculusTouchController);
                break;

            case SupportedControllerType.OculusGo:
                controllerType = typeof(OculusGoController);
                break;

            case SupportedControllerType.OculusRemote:
                controllerType = typeof(OculusRemoteController);
                break;
            }

            var controllingHand = Handedness.Any;

            //Determine Handedness of the current controller
            switch (controllerMask)
            {
            case OculusApi.Controller.LTrackedRemote:
            case OculusApi.Controller.LTouch:
                controllingHand = Handedness.Left;
                break;

            case OculusApi.Controller.RTrackedRemote:
            case OculusApi.Controller.RTouch:
                controllingHand = Handedness.Right;
                break;

            case OculusApi.Controller.Touchpad:
            case OculusApi.Controller.Gamepad:
            case OculusApi.Controller.Remote:
                controllingHand = Handedness.Both;
                break;
            }

            var nodeType = OculusApi.Node.None;

            switch (controllingHand)
            {
            case Handedness.Left:
                nodeType = OculusApi.Node.HandLeft;
                break;

            case Handedness.Right:
                nodeType = OculusApi.Node.HandRight;
                break;
            }

            var pointers           = RequestPointers(typeof(BaseOculusController), controllingHand);
            var inputSource        = MixedRealityToolkit.InputSystem?.RequestNewGenericInputSource($"Oculus Controller {controllingHand}", pointers);
            var detectedController = new BaseOculusController(TrackingState.NotTracked, controllingHand, controllerMask, nodeType, inputSource);

            if (!detectedController.SetupConfiguration(controllerType))
            {
                // Controller failed to be setup correctly.
                // Return null so we don't raise the source detected.
                return(null);
            }

            for (int i = 0; i < detectedController.InputSource?.Pointers?.Length; i++)
            {
                detectedController.InputSource.Pointers[i].Controller = detectedController;
            }

            detectedController.TryRenderControllerModel(controllerType);

            activeControllers.Add(controllerMask, detectedController);
            AddController(detectedController);
            return(detectedController);
        }
        /// <remarks>
        /// Noticed that the "active" controllers also mark the Tracked state.
        /// </remarks>
        private void RefreshDevices()
        {
            // override locally derived active and connected controllers if plugin provides more accurate data
            OculusApi.connectedControllerTypes = OculusApi.GetConnectedControllers();
            OculusApi.activeControllerType     = OculusApi.GetActiveController();

            if (OculusApi.connectedControllerTypes == OculusApi.Controller.None)
            {
                return;
            }

            if (activeControllers.Count > 0)
            {
                var controllers = new OculusApi.Controller[activeControllers.Count];
                activeControllers.Keys.CopyTo(controllers, 0);

                if (lastDeviceList != OculusApi.Controller.None && OculusApi.connectedControllerTypes != lastDeviceList)
                {
                    for (var i = 0; i < controllers.Length; i++)
                    {
                        var activeController = controllers[i];

                        switch (activeController)
                        {
                        case OculusApi.Controller.Touch
                            when((OculusApi.Controller.LTouch & OculusApi.connectedControllerTypes) != OculusApi.Controller.LTouch):
                            RaiseSourceLost(OculusApi.Controller.LTouch);

                            break;

                        case OculusApi.Controller.Touch
                            when((OculusApi.Controller.RTouch & OculusApi.connectedControllerTypes) != OculusApi.Controller.RTouch):
                            RaiseSourceLost(OculusApi.Controller.RTouch);

                            break;

                        default:
                            if ((activeController & OculusApi.connectedControllerTypes) != activeController)
                            {
                                RaiseSourceLost(activeController);
                            }

                            break;
                        }
                    }
                }
            }

            for (var i = 0; i < OculusApi.Controllers.Length; i++)
            {
                if (OculusApi.ShouldResolveController(OculusApi.Controllers[i].controllerType, OculusApi.connectedControllerTypes))
                {
                    if (OculusApi.Controllers[i].controllerType == OculusApi.Controller.Touch)
                    {
                        if (!activeControllers.ContainsKey(OculusApi.Controller.LTouch))
                        {
                            RaiseSourceDetected(OculusApi.Controller.LTouch);
                        }

                        if (!activeControllers.ContainsKey(OculusApi.Controller.RTouch))
                        {
                            RaiseSourceDetected(OculusApi.Controller.RTouch);
                        }
                    }
                    else if (!activeControllers.ContainsKey(OculusApi.Controllers[i].controllerType))
                    {
                        RaiseSourceDetected(OculusApi.Controllers[i].controllerType);
                    }
                }
            }

            lastDeviceList = OculusApi.connectedControllerTypes;
        }
示例#13
0
 /// <inheritdoc />
 public OculusTouchController(IMixedRealityControllerDataProvider controllerDataProvider, TrackingState trackingState, Handedness controllerHandedness, MixedRealityControllerMappingProfile controllerMappingProfile, OculusApi.Controller controllerType = OculusApi.Controller.None, OculusApi.Node nodeType = OculusApi.Node.None)
     : base(controllerDataProvider, trackingState, controllerHandedness, controllerMappingProfile, controllerType, nodeType)
 {
 }
示例#14
0
 private static bool IsTrackedController(OculusApi.Controller controller)
 {
     return(controller == OculusApi.Controller.Touch ||
            controller == OculusApi.Controller.LTouch ||
            controller == OculusApi.Controller.RTouch);
 }
示例#15
0
 /// <inheritdoc />
 protected BaseOculusController(IMixedRealityControllerDataProvider controllerDataProvider, TrackingState trackingState, Handedness controllerHandedness, MixedRealityControllerMappingProfile controllerMappingProfile, OculusApi.Controller controllerType = OculusApi.Controller.None, OculusApi.Node nodeType = OculusApi.Node.None)
     : base(controllerDataProvider, trackingState, controllerHandedness, controllerMappingProfile)
 {
     ControllerType = controllerType;
     NodeType       = nodeType;
 }
        private void RefreshDevices()
        {
            // override locally derived active and connected controllers if plugin provides more accurate data
            OculusApi.connectedControllerTypes = (OculusApi.Controller)OculusApi.GetConnectedControllers();
            OculusApi.activeControllerType     = (OculusApi.Controller)OculusApi.GetActiveController();

            //Noticed that the "active" controllers also mark the Tracked state.
            //Debug.LogError($"Connected =[{OculusApi.connectedControllerTypes}] - Active = [{OculusApi.activeControllerType}]");

            if (OculusApi.connectedControllerTypes == OculusApi.Controller.None)
            {
                return;
            }

            if (ActiveControllers.Count > 0)
            {
                OculusApi.Controller[] activeControllers = new OculusApi.Controller[ActiveControllers.Count];
                ActiveControllers.Keys.CopyTo(activeControllers, 0);

                if (lastDeviceList != OculusApi.Controller.None && OculusApi.connectedControllerTypes != lastDeviceList)
                {
                    foreach (var activeController in activeControllers)
                    {
                        if (activeController == OculusApi.Controller.Touch && ((OculusApi.Controller.LTouch & OculusApi.connectedControllerTypes) != OculusApi.Controller.LTouch))
                        {
                            RaiseSourceLost(OculusApi.Controller.LTouch);
                        }
                        else if (activeController == OculusApi.Controller.Touch && ((OculusApi.Controller.RTouch & OculusApi.connectedControllerTypes) != OculusApi.Controller.RTouch))
                        {
                            RaiseSourceLost(OculusApi.Controller.RTouch);
                        }
                        else if ((activeController & OculusApi.connectedControllerTypes) != activeController)
                        {
                            RaiseSourceLost(activeController);
                        }
                    }
                }
            }

            for (var i = 0; i < OculusApi.Controllers.Length; i++)
            {
                if (OculusApi.ShouldResolveController(OculusApi.Controllers[i].controllerType, OculusApi.connectedControllerTypes))
                {
                    if (OculusApi.Controllers[i].controllerType == OculusApi.Controller.Touch)
                    {
                        if (!ActiveControllers.ContainsKey(OculusApi.Controller.LTouch))
                        {
                            RaiseSourceDetected(OculusApi.Controller.LTouch);
                        }
                        if (!ActiveControllers.ContainsKey(OculusApi.Controller.RTouch))
                        {
                            RaiseSourceDetected(OculusApi.Controller.RTouch);
                        }
                    }
                    else if (!ActiveControllers.ContainsKey(OculusApi.Controllers[i].controllerType))
                    {
                        RaiseSourceDetected(OculusApi.Controllers[i].controllerType);
                    }
                }
            }

            lastDeviceList = OculusApi.connectedControllerTypes;
        }