public override byte[] GetBytes() { Octet octet = new Octet(); octet.Marshal(_packetId); octet.Marshal(_packetLength); octet.Marshal(_keyLength); octet.Marshal(_key); octet.Marshal(_unknown); return(octet.GetBytes()); }
public override byte[] GetBytes() { Octet octet = new Octet(); octet.Marshal(_packetId); octet.Marshal(_packetLength); octet.Marshal(_errorCode); octet.Marshal(_msgLength); octet.Marshal(_msg); octet.Marshal(_unknown2); return(octet.GetBytes()); }
public override byte[] GetBytes() { Octet data = new Octet(); data.Marshal(_packetId); data.MarshalCuint(_packetLength); data.Marshal(_unknown1); data.Marshal(_slot); data.Marshal(_userId); data.Marshal(_unknown2); data.Marshal(_charData); return(data.GetBytes()); }
public override byte[] GetBytes() { Octet data = new Octet(); data.Marshal(_packetId); data.Marshal(_packetLength); data.Marshal(_userId); data.Marshal(_unknown); data.Marshal(_lastLoginTimestamp); data.Marshal(_lastLoginIPAddr); data.Marshal(_currentIPAddr); return(data.GetBytes()); }
public override byte[] GetBytes() { Octet data = new Octet(); data.Marshal(_packetId); data.Marshal(_packetLength); data.Marshal(_userId); data.Marshal(0); data.Marshal(0); data.Marshal((byte)0x03); data.Marshal(0); data.Marshal(-1); data.Marshal(new byte[8]); return(data.GetBytes()); }
public override byte[] GetBytes() { Octet octet = new Octet(); octet.Marshal(_packetId); octet.Marshal(_packetLength); octet.Marshal(_keyLength); octet.Marshal(_serverLoad); octet.Marshal(_unknown1); octet.Marshal(_serverFlags); octet.Marshal(_unknown2); octet.Marshal(_key); octet.Marshal(_gameVersion); octet.Marshal(_authMethod); octet.Marshal(_clientSignatureLength); octet.Marshal(_clientSignature); octet.Marshal(_expMultiplier); return(octet.GetBytes()); }