private void Awake() { linea = ""; Base = "Decimal"; Bina.SetActive(false); Octa.SetActive(false); Hexa.SetActive(false); }
public void Oct() { if (linea.Length == 0) { GameObject.Find(Base).SetActive(false); Octa.SetActive(true); Base = "Octal"; } else { texto2.text = logic.XtoOct(Base); Clear(); } }
static void Main(string[] args) { Octa per = new Octa(new Perim()); per.Start(); Operation operation1 = per.P; int result = Convert.ToInt32(operation1(CGraphicsObject.x1, CGraphicsObject.x2, CGraphicsObject.x3, CGraphicsObject.x4, CGraphicsObject.x5, CGraphicsObject.x6, CGraphicsObject.x7, CGraphicsObject.x8)); Console.WriteLine("Result (perimeter of the triangle):"); Console.WriteLine(result); Circletr per1 = new Circletr(new Perim1()); per1.Start(); Operation2 operation2 = per1.P1; int result2 = operation2(CGraphicsObject.r); Console.WriteLine("Result (perimeter of the rectangle):"); Console.WriteLine(result2); Console.Read(); ArrayList numbersList = new ArrayList() { CGraphicsObject.x1, CGraphicsObject.x2, CGraphicsObject.x3, CGraphicsObject.x4, CGraphicsObject.x5, CGraphicsObject.x6, CGraphicsObject.x7, CGraphicsObject.x8, CGraphicsObject.r, }; object obj = 10; numbersList.Add(obj); numbersList.RemoveAt(10); Console.WriteLine("Collection of octagon sides and radius: "); foreach (object o in numbersList) { Console.Write(o + " "); } }
public OctaConstantAssemblerVariable(Octa constant) { Constant = constant; }