public void Setup() { _platformId = GetPlatforms().First(); _contextId = CreateContext(_platformId); _poolRent = new OclMemoryPool(); _poolReturn = new OclMemoryPool(); _bufferId = CreateBuffer <int>(_contextId, 1024); }
public void Can_Rent_miss() { using var pool = new OclMemoryPool(); var platformId = GetPlatforms().First(); var contextId = CreateContext(platformId); // Act: var bufferId = pool.RentBuffer <int>(contextId, 1024); ReleaseMemObject(bufferId); }
public void Can_Rent_hit() { using var pool = new OclMemoryPool(); var platformId = GetPlatforms().First(); var contextId = CreateContext(platformId); var bufferId = CreateBuffer <int>(contextId, 1024); pool.ReturnBuffer(bufferId); // Act: var rentedId = pool.RentBuffer <int>(contextId, 1024); rentedId.Should().Be(bufferId); ReleaseMemObject(bufferId); }
public void Create() { using var pool = new OclMemoryPool(); }