private void OnShowActorEx(StateMachineClient smc, IEvent evt) { if (mFairy != null) { OccultFairyEx.ShowHumanAndHideTrueForm(mFairy); } Actor.AddExitReason(ExitReason.Finished); }
private void OnShowActorEx(StateMachineClient smc, IEvent evt) { if (mActorFairy != null) { OccultFairyEx.ShowHumanAndHideTrueForm(mActorFairy); } else { Actor.SetOpacity(1f, 0f); } }