// Update the internal state. public void Update(Obscurance target, Camera camera) { _downsampling = target.downsampling; _occlusionSource = target.occlusionSource; _ambientOnly = target.ambientOnly; _pixelWidth = camera.pixelWidth; _pixelHeight = camera.pixelHeight; }
// Update the internal state. public void Update(Settings setting, Camera camera) { _downsampling = setting.downsampling; _occlusionSource = setting.occlusionSource; _ambientOnly = setting.ambientOnly; _pixelWidth = camera.pixelWidth; _pixelHeight = camera.pixelHeight; }