public void Init(int i, ref Vector3 _pos, ref Vector3 _rota)
    {
        obstacleSpawner = this.gameObject.GetComponent <ObstacleSpawner>();
        obstacleSpawner.Init();

        Spawn(i, ref _pos, ref _rota);
    }
示例#2
0
    void Start()
    {
        if (PlayerPrefs.GetInt("level") == null)
        {
            PlayerPrefs.SetInt("level", 0);
        }
        level = PlayerPrefs.GetInt("level");

        _secondsBetweenSpawns       = _secondsBetweenSpawnsList[level];
        _obstacleSpeed              = _obstacleSpeedList[level];
        Ship.Instance.spinningSpeed = _spinSpeedList[level];
        Speedometer.Instance.ShowSpeed(level);
        _timeRemaining     = 10f;
        _canSpawn          = true;
        _hasSwitchedLevels = false;
        _leftLeft.Init(this, _obstaclePrefab, _obstacleSpeed);
        _leftRight.Init(this, _obstaclePrefab, _obstacleSpeed);
        _rightLeft.Init(this, _obstaclePrefab, _obstacleSpeed);
        _rightRight.Init(this, _obstaclePrefab, _obstacleSpeed);
        StartCoroutine(SpawnRandomScenario());
    }
示例#3
0
 private void Init()
 {
     obstacleSpawner.Init();
     background.Init();
     uiHolder.Init();
 }