public void BetweenObstaclesTest_NarrowSpace() { obstacleMap = new ObstacleMap(); Obstacle obstacleLeft = new Obstacle(new Vector(-1000, 500), new Vector(-200, 500)); Obstacle obstacleRight = new Obstacle(new Vector(200, 500), new Vector(1000, 500)); obstacleMap.AddObstacle(obstacleLeft); obstacleMap.AddObstacle(obstacleRight); Vector result = obstacleMap.GetRouteSuggestion(new Vector(0, 1)).Item1; Assert.IsTrue(result.X <-0.998f && result.X> -1.005f); }
public void BetweenObstaclesTest_WideSpace() { obstacleMap = new ObstacleMap(); Obstacle obstacleLeft = new Obstacle(new Vector(-800, 500), new Vector(-400, 500)); Obstacle obstacleRight = new Obstacle(new Vector(400, 1000), new Vector(800, 1000)); obstacleMap.AddObstacle(obstacleLeft); obstacleMap.AddObstacle(obstacleRight); Vector result = obstacleMap.GetRouteSuggestion(new Vector(0, 1)).Item1; Assert.IsTrue(result.Y > 0.995f && result.Y < 1.005f); }
public void CreateObstacle(GameObject objectPrefab, List <Vector2> positions) { foreach (var pos in positions) { var obstacle = Instantiate(objectPrefab, obstacleRoot).GetComponent <Obstacle>(); obstacle.transform.position = new Vector3(pos.x, pos.y, 0) * Globals.TILE_SIZE + new Vector3(0.5f, 0.5f, 0f); obstacle.GetPosition(); ObstacleMap.AddObstacle(obstacle); } }
public void InsideRangeObstacleTest() { obstacleMap = new ObstacleMap(); Obstacle obstacle = new Obstacle(new Vector(-100, 100), new Vector(100, 100)); obstacleMap.AddObstacle(obstacle); Vector result = obstacleMap.GetRouteSuggestion(new Vector(0, 1)).Item1; Assert.IsTrue(result.X <-0.998f && result.X> -1.005f); }
public void CreateCannon(List <Vector2> positions, CannonType type) { foreach (var pos in positions) { var obstacle = Instantiate(cannon, obstacleRoot).GetComponent <Obstacle>(); obstacle.transform.position = new Vector3(pos.x, pos.y, 0) * Globals.TILE_SIZE + new Vector3(0.5f, 0.5f, 0f); obstacle.GetPosition(); obstacle.gameObject.GetComponent <Cannon>().SetType(type); ObstacleMap.AddObstacle(obstacle); } }
public void AvoidDirectObstacleTest() { obstacleMap = new ObstacleMap(); Obstacle obstacle = new Obstacle(new Vector(-500, 1000), new Vector(500, 1000)); obstacleMap.AddObstacle(obstacle); Vector result = obstacleMap.GetRouteSuggestion(new Vector(0, 1)).Item1; Assert.IsTrue(result.Y > 0.79f && result.Y < 0.81f); Assert.IsTrue(result.X > -0.59f && result.X < -0.57f); Assert.IsTrue(result.Length > 0.999 && result.Length < 1.001); }