示例#1
0
    // Start is called before the first frame update


    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.gameObject.tag.Equals("Player"))
        {
            ObstacleExplosion.killPlayer();
        }
    }
示例#2
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.gameObject.tag.Equals("Player"))
     {
         StartCoroutine(ObstacleExplosion.killPlayer());
     }
     else
     {
         Destroy(collision.gameObject);
     }
 }
示例#3
0
    // Update is called once per frame
    void Update()
    {
        timer += Time.deltaTime;

        float percent = timer / maxJetTime;

        jetPackBar.fillAmount = Mathf.Lerp(1, 0, percent);

        if (jetPackBar.fillAmount == 0.0f)
        {
            StartCoroutine(ObstacleExplosion.killPlayer());
        }
    }
示例#4
0
    IEnumerator doExplosion()
    {
        Destroy(graphic);
        GetComponent <Rigidbody2D>().freezeRotation = true;
        animator.enabled    = false;
        theCollider.enabled = false;
        explodeAnimator.SetTrigger("explode");
        sound.Play();
        yield return(new WaitForSeconds(1f));

        Destroy(this.gameObject);
        ObstacleExplosion.killPlayer();
    }
示例#5
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.gameObject.tag.Equals("ShieldEffect"))
     {
         Destroy(this.gameObject);
     }
     else if (collision.gameObject.tag.Equals("Player"))
     {
         collision.gameObject.GetComponent <AudioSource>().Play();
         collision.gameObject.GetComponent <Animator>().applyRootMotion = false;
         collision.gameObject.GetComponent <Animator>().SetTrigger("NoFuel");
         StartCoroutine(ObstacleExplosion.killPlayer());
     }
 }
示例#6
0
    void OnTriggerEnter(Collider other)
    {
        //Debug.Log("Triggered with " + other.tag);



        if ((other.tag == "Pillar" || other.tag == "Rocket") && !shield.onOff)
        {
            Vector3 velocityChange = Vector3.forward * 2000;
            velocityChange.z += Mathf.Abs((rb.velocity.z / 10));

            rb.AddRelativeForce(velocityChange, ForceMode.VelocityChange);
            Info.getCameraShake().AddShake(40, 0.2f);
            ////////////////////////////////////////
            udpSendRef.sendString("CrashedWall");

            ICollidable collidable = other.GetComponent <ICollidable>();
            if (collidable != null)
            {
                collidable.Collide();
            }

            Info.getDistortImageEffects().Quake();
            ObstacleExplosion.Explode(other.transform.position);
            GameObject.Find("CrashSound").GetComponent <AudioSource>().Play();
        }

        if (other.tag == "SpeedUpRing")
        {
            rb.AddRelativeForce(Vector3.forward * -2000, ForceMode.VelocityChange);
            //Info.getCameraShake().AddShake(40, 0.2f);
            //Info.getDistortImageEffects().Quake();
            blur.Quake();
            GameObject.Find("SpeedupSound").GetComponent <AudioSource>().Play();
            /////////////////////////////////////
            udpSendRef.sendString("SpeedUpRing");
        }

        if (other.tag == "Portal")
        {
            if (!desertMode)
            {
                Info.getFollowPlayer().GoStraight(rb.velocity.z);

                Vector3 teleportPosition = other.GetComponent <Portal>().connectionPortal.transform.position;
                teleportPosition.y = transform.position.y;
                transform.position = teleportPosition;
                desertMode         = true;

                GetComponent <PortalDesertSpawner>().EnterDesert();
            }
            else
            {
                Info.getFollowPlayer().GoStraight(rb.velocity.z);

                Vector3 teleportPosition = other.GetComponent <Portal>().connectionPortal.transform.position;
                teleportPosition.y = transform.position.y;
                transform.position = teleportPosition;
                desertMode         = false;

                GetComponent <PortalDesertSpawner>().EnterCity();
            }

            if (rb.velocity.z > -6500 * deathModifier)
            {
                rb.velocity = new Vector3(rb.velocity.x, rb.velocity.y, -6500 * deathModifier);
            }

            GameObject.Find("PortalSound").GetComponent <AudioSource>().Play();
        }

        if (other.tag == "CityCrack")
        {
            StartDropDown();
            GameObject.Find("FadeOut").GetComponent <FadeOut>().StartFadeOut();
        }

        if (other.tag == "DesertPlane")
        {
            desertPlane = other.gameObject;
        }
    }