// Start is called before the first frame update private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag.Equals("Player")) { ObstacleExplosion.killPlayer(); } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag.Equals("Player")) { StartCoroutine(ObstacleExplosion.killPlayer()); } else { Destroy(collision.gameObject); } }
// Update is called once per frame void Update() { timer += Time.deltaTime; float percent = timer / maxJetTime; jetPackBar.fillAmount = Mathf.Lerp(1, 0, percent); if (jetPackBar.fillAmount == 0.0f) { StartCoroutine(ObstacleExplosion.killPlayer()); } }
IEnumerator doExplosion() { Destroy(graphic); GetComponent <Rigidbody2D>().freezeRotation = true; animator.enabled = false; theCollider.enabled = false; explodeAnimator.SetTrigger("explode"); sound.Play(); yield return(new WaitForSeconds(1f)); Destroy(this.gameObject); ObstacleExplosion.killPlayer(); }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag.Equals("ShieldEffect")) { Destroy(this.gameObject); } else if (collision.gameObject.tag.Equals("Player")) { collision.gameObject.GetComponent <AudioSource>().Play(); collision.gameObject.GetComponent <Animator>().applyRootMotion = false; collision.gameObject.GetComponent <Animator>().SetTrigger("NoFuel"); StartCoroutine(ObstacleExplosion.killPlayer()); } }
void OnTriggerEnter(Collider other) { //Debug.Log("Triggered with " + other.tag); if ((other.tag == "Pillar" || other.tag == "Rocket") && !shield.onOff) { Vector3 velocityChange = Vector3.forward * 2000; velocityChange.z += Mathf.Abs((rb.velocity.z / 10)); rb.AddRelativeForce(velocityChange, ForceMode.VelocityChange); Info.getCameraShake().AddShake(40, 0.2f); //////////////////////////////////////// udpSendRef.sendString("CrashedWall"); ICollidable collidable = other.GetComponent <ICollidable>(); if (collidable != null) { collidable.Collide(); } Info.getDistortImageEffects().Quake(); ObstacleExplosion.Explode(other.transform.position); GameObject.Find("CrashSound").GetComponent <AudioSource>().Play(); } if (other.tag == "SpeedUpRing") { rb.AddRelativeForce(Vector3.forward * -2000, ForceMode.VelocityChange); //Info.getCameraShake().AddShake(40, 0.2f); //Info.getDistortImageEffects().Quake(); blur.Quake(); GameObject.Find("SpeedupSound").GetComponent <AudioSource>().Play(); ///////////////////////////////////// udpSendRef.sendString("SpeedUpRing"); } if (other.tag == "Portal") { if (!desertMode) { Info.getFollowPlayer().GoStraight(rb.velocity.z); Vector3 teleportPosition = other.GetComponent <Portal>().connectionPortal.transform.position; teleportPosition.y = transform.position.y; transform.position = teleportPosition; desertMode = true; GetComponent <PortalDesertSpawner>().EnterDesert(); } else { Info.getFollowPlayer().GoStraight(rb.velocity.z); Vector3 teleportPosition = other.GetComponent <Portal>().connectionPortal.transform.position; teleportPosition.y = transform.position.y; transform.position = teleportPosition; desertMode = false; GetComponent <PortalDesertSpawner>().EnterCity(); } if (rb.velocity.z > -6500 * deathModifier) { rb.velocity = new Vector3(rb.velocity.x, rb.velocity.y, -6500 * deathModifier); } GameObject.Find("PortalSound").GetComponent <AudioSource>().Play(); } if (other.tag == "CityCrack") { StartDropDown(); GameObject.Find("FadeOut").GetComponent <FadeOut>().StartFadeOut(); } if (other.tag == "DesertPlane") { desertPlane = other.gameObject; } }