protected void Update() { Vector2 steering = Vector2.zero; foreach (var steeringBehaviour in steeringBehaviours) { steering += steeringBehaviour.GetSteering(); } if (avoidObstacles && (avoider != null)) { steering = avoider.AvoidObstacles(steering); } movement.Move(steering); }
protected void Update() { Vector2 steering = Vector2.zero; foreach (var steeringBehaviour in steeringBehaviours) { steering += steeringBehaviour.GetSteering(); } // TO DO: Make this properly polymorphic (i.e. make a parent "ObstacleAvoider" class with subclasses for fly and frog) if (avoidObstacles) { if (avoider != null) { steering = avoider.AvoidObstacles(steering); } if (avoiderFrog != null) { steering = avoiderFrog.AvoidObstacles(steering); } } movement.Move(steering); }