示例#1
0
 private void Save()
 {
     WebCamEntity.Save.Will();
     ObservableImageRWHandler
     .WriteAsObservable(
         UriBuilder(Arguments.Name),
         WebCamEntity.StorableTextureProperty.Value
         )
     // WebCamEntity.Save の先で UnityEngine 系の API を触るため、MainThread に戻す
     .ObserveOnMainThread()
     .Subscribe(_ => WebCamEntity.Save.Did());
 }
示例#2
0
 private void Load()
 {
     WebCamEntity.Load.Will();
     ObservableImageRWHandler
     .ReadAsObservable(
         UriBuilder(Arguments.Name)
         )
     // MainThread に戻す前に配列の変換を行っておく
     .Select(x => new { StorableTexture = x, Data = ArrayConverter.ByteArrayToColor32Array(x.Data) })
     // CreateTexture2D 内で UnityEngine.Texture2D などの API を触るため、MeinThread に戻す
     .ObserveOnMainThread()
     .Select(x => new { Texture2D = CreateTexture2D(x.StorableTexture, x.Data), x.StorableTexture.RotationAngle, x.StorableTexture.VerticallyMirrored })
     // OnCompleted は流さない
     .Subscribe(
         x =>
     {
         WebCamEntity.Load.Did();
         WebCamEntity.ConfirmRenderableTexture.Did(RenderableTextureTranslator.Translate(x.Texture2D, x.RotationAngle, x.VerticallyMirrored));
     }
         );
 }