示例#1
0
 internal Game(long _id)
 {
     id        = _id;
     factions  = new ObservableFactionCollection();
     cardtypes = new ObservableCardtypeCollection();
     cards     = new ObservableCardCollection();
 }
示例#2
0
        public CardType(Game _game)
        {
            game = _game;

            if (game != null) { game.CardTypes.Add(this); }

            cards = new ObservableCardCollection();
        }
示例#3
0
        public Faction(Game _game)
        {
            game = _game;

            if (game != null) { game.Factions.Add(this); }

            cards = new ObservableCardCollection();
        }
示例#4
0
 public Game()
 {
     //Initialize collections
     cardTypes = new ObservableTypeCollection();
     factions = new ObservableFactionCollection();
     cards = new ObservableCardCollection();
     attributes = new ObservableAttributeCollection();
     rarities = new ObservableRarityCollection();
     cardSets = new ObservableCardSetCollection();
 }