private void RandomizeKeys() { scoreItemValue.RandomizeCryptoKey(); timeScale.RandomizeCryptoKey(); myScore.RandomizeCryptoKey(); myEarnedCoin.RandomizeCryptoKey(); }
private void RandomizeObscuredVars() { obscuredInt.RandomizeCryptoKey(); obscuredFloat.RandomizeCryptoKey(); obscuredString.RandomizeCryptoKey(); obscuredVector3.RandomizeCryptoKey(); Invoke("RandomizeObscuredVars", Random.Range(1f, 10f)); }
private void RandomizeObscuredVars() { obscuredInt.RandomizeCryptoKey(); obscuredFloat.RandomizeCryptoKey(); obscuredString.RandomizeCryptoKey(); obscuredVector3.RandomizeCryptoKey(); // change interval each time to make it inconsistent Invoke("RandomizeObscuredVars", Random.Range(1f, 10f)); }