private void EditorForm_Load(object sender, EventArgs e) { Program.Debug.Show(); if (Program.Start.ShowDialog(this) != DialogResult.OK) { this.Close(); return; } this.overview = new OverviewTab(this); this.screen = new ScreenTab(this); this.map = new MapTab(this); this.cutscenes = new CutscenesTab(this); this.tilesets = new TilesetsTab(this); this.gradients = new GradientsTab(this); this.music = new MusicTab(this); this.ambiance = new AmbianceTab(this); this.objects = new ObjectsTab(this); this.worldIni = new WorldIniTab(this); StoryChanged(); }
public void Constructor(ObjectsTab tabPanel) { image.sprite = tabPanel.Sprite; tab = tabPanel; }
private void SetSoundPanels(ObjectsTab tab) { panelGenerator.Constructor(tab.ObjectFiles); }