private static ObjectsPattern CreateGoldenChest() { var pattern = new ObjectsPattern(3, 3, 0.001); pattern.Add(1, 1, (level) => new ContainerObject(new ContainerObjectConfiguration { Name = "Chest", BlocksMovement = true, MaxHealth = 30, Size = ObjectSize.Big, ZIndex = ZIndex.BigDecoration, MinWoodCount = 1, MaxWoodCount = 4, ContainerType = "chest", LootLevelIncrement = 2, WorldImage = "Furniture_Chest_Golden" }, level)); pattern.AddRequirement(1, 1, RequirementIsEmpty); pattern.AddRequirement(0, 0, RequirementNotBlocking); pattern.AddRequirement(1, 0, RequirementNotBlocking); pattern.AddRequirement(2, 0, RequirementNotBlocking); pattern.AddRequirement(0, 1, RequirementNotBlocking); pattern.AddRequirement(2, 1, RequirementNotBlocking); pattern.AddRequirement(0, 2, RequirementNotBlocking); pattern.AddRequirement(1, 2, RequirementNotBlocking); pattern.AddRequirement(2, 2, RequirementNotBlocking); return(pattern); }
private static ObjectsPattern CreateTableWithChairs() { var pattern = new ObjectsPattern(5, 3, 0.0007); pattern.Add(1, 1, (level) => new FurnitureObject(new FurnitureObjectConfiguration { Name = "Chair", MaxHealth = 10, MaxWoodCount = 2, MinWoodCount = 0, Size = ObjectSize.Medium, ZIndex = ZIndex.BigDecoration, WorldImage = "Furniture_Chair_Right" })); pattern.Add(2, 1, (level) => new FurnitureObject(new FurnitureObjectConfiguration { Name = "Table", MaxHealth = 20, MaxWoodCount = 4, MinWoodCount = 1, Size = ObjectSize.Big, ZIndex = ZIndex.BigDecoration, BlocksMovement = true, WorldImage = "Furniture_Table" })); pattern.Add(3, 1, (level) => new FurnitureObject(new FurnitureObjectConfiguration { Name = "Chair", MaxHealth = 10, MaxWoodCount = 2, MinWoodCount = 0, Size = ObjectSize.Medium, ZIndex = ZIndex.BigDecoration, WorldImage = "Furniture_Chair_Left" })); pattern.AddRequirement(0, 0, RequirementIsEmpty); pattern.AddRequirement(1, 0, RequirementIsEmpty); pattern.AddRequirement(2, 0, RequirementIsEmpty); pattern.AddRequirement(3, 0, RequirementIsEmpty); pattern.AddRequirement(4, 0, RequirementIsEmpty); pattern.AddRequirement(0, 2, RequirementIsEmpty); pattern.AddRequirement(1, 2, RequirementIsEmpty); pattern.AddRequirement(2, 2, RequirementIsEmpty); pattern.AddRequirement(3, 2, RequirementIsEmpty); pattern.AddRequirement(4, 2, RequirementIsEmpty); return(pattern); }
private static ObjectsPattern CreateStone() { var pattern = new ObjectsPattern(1, 1, 0.03); pattern.Add(0, 0, level => new Stone()); pattern.AddRequirement(0, 0, RequirementIsEmpty); return(pattern); }
private static ObjectsPattern CreateShelfUp() { var pattern = new ObjectsPattern(3, 3, 0.003); pattern.Add(1, 1, (level) => CreateShelf(level, "Furniture_Shelf_Up")); pattern.AddRequirement(1, 1, RequirementIsEmpty); pattern.AddRequirement(0, 0, RequirementIsEmpty); pattern.AddRequirement(1, 0, RequirementIsEmpty); pattern.AddRequirement(2, 0, RequirementIsEmpty); pattern.AddRequirement(0, 2, RequirementIsWall); pattern.AddRequirement(1, 2, RequirementIsWall); pattern.AddRequirement(2, 2, RequirementIsWall); pattern.AddRequirement(0, 1, RequirementIsAny); pattern.AddRequirement(2, 1, RequirementIsAny); return(pattern); }
private static ObjectsPattern CreateSpikedFloor() { var pattern = new ObjectsPattern(3, 3, 0.01); pattern.Add(1, 1, level => new SpikedFloorObject()); pattern.AddRequirement(1, 1, RequirementIsEmpty); pattern.AddRequirement(0, 0, RequirementNotBlocking); pattern.AddRequirement(1, 0, RequirementNotBlocking); pattern.AddRequirement(2, 0, RequirementNotBlocking); pattern.AddRequirement(0, 1, RequirementNotBlocking); pattern.AddRequirement(2, 1, RequirementNotBlocking); pattern.AddRequirement(0, 2, RequirementNotBlocking); pattern.AddRequirement(1, 2, RequirementNotBlocking); pattern.AddRequirement(2, 2, RequirementNotBlocking); return(pattern); }