public void Room_AddMobToRoom_Npc() { room.AddMobileObjectToRoom(npc.Object); Assert.AreEqual(1, lNpc.Count()); Assert.AreEqual(0, lPc.Count()); Assert.AreEqual(0, lOtherMob.Count()); Assert.IsTrue(room.NonPlayerCharacters.Contains(npc.Object)); }
public void Room_CheckEnter_NpcNotSmall() { Mock <INonPlayerCharacter> mob = new Mock <INonPlayerCharacter>(); room.AddMobileObjectToRoom(new Mock <INonPlayerCharacter>().Object); Assert.IsNull(room.CheckEnter(mob.Object)); }
public void Zone_SeralizeDeserialize() { IZone zone = new Objects.Zone.Zone(); IRoom room = new Objects.Room.Room(); IItem item = new Objects.Item.Item(); INonPlayerCharacter npc = new Objects.Mob.NonPlayerCharacter(); IPlayerCharacter pc = new Objects.Mob.PlayerCharacter(); GlobalReference.GlobalValues.Initilize(); zone.Id = 0; room.Id = 0; item.Level = 3; zone.Rooms.Add(0, room); room.Items.Add(item); room.AddMobileObjectToRoom(npc); room.AddMobileObjectToRoom(pc); npc.Items.Add(item); npc.Level = 1; pc.Items.Add(item); pc.Level = 1; GlobalReference.GlobalValues.World.Zones.Add(0, zone); string serializedZone = GlobalReference.GlobalValues.Serialization.Serialize(zone); IZone zone2 = GlobalReference.GlobalValues.Serialization.Deserialize <Objects.Zone.Zone>(serializedZone); //temp work around room being added 2x IRoom room2; zone2.Rooms.TryGetValue(0, out room2); room2.KeyWords.RemoveAt(0); string serializedZone2 = GlobalReference.GlobalValues.Serialization.Serialize(zone2); Assert.AreEqual(serializedZone, serializedZone2); }