public bool OpenCorpse(Map.TileCollection tileCollection, Objects.Map.Tile tile) { if (!this.Parent.Client.Player.Location.IsOnScreen(tile.WorldLocation)) { return(false); } if (this.DedicatedThread == null || !this.DedicatedThread.IsAlive) { this.DedicatedThread = new Thread(this.Run); this.DedicatedThread.Start(); this.ResetEventMultiUse.WaitOne(); } if (this.OpenCorpseCalled != null) { this.OpenCorpseCalled(tileCollection, tile); } return(true); }
private void LootItems(Objects.Container lootContainer, IEnumerable <Loot> loots, Map.TileCollection tiles) { Random rand = new Random(); if (!this.Parent.StopwatchFoodEater.IsRunning) { this.Parent.StopwatchFoodEater.Start(); } int index = lootContainer.ItemsAmount - 1, retryCount = 0; while (index >= 0 && !this.Cancel) { // sanity checks if (lootContainer.ItemsAmount == 0 || !lootContainer.IsOpen) { break; } if (retryCount >= 3) { retryCount = 0; index--; continue; } // get item Objects.Item item = lootContainer.GetItemInSlot((byte)index); if (item == null) { index--; retryCount = 0; continue; } // check if it's food, eat it if so if (this.Parent.CurrentSettings.EatFood && this.Parent.StopwatchFoodEater.Elapsed.TotalSeconds > 20 && this.Parent.Client.ItemList.Food.All.Contains(item.ID)) { if (item.Count <= 1) { item.Use(); } else { for (int i = 0; i < Math.Min(item.Count, (ushort)3); i++) { item.Use(); Thread.Sleep(rand.Next(200, 325)); } } this.Parent.StopwatchFoodEater.Restart(); Thread.Sleep(rand.Next(200, 350)); index--; continue; } // check if we want to loot this item Loot loot = null; foreach (Loot l in loots) { if (l.ID == item.ID) { loot = l; break; } } if (loot == null) { index--; continue; } // loot this item bool successful = false; switch (loot.Destination) { case Loot.Destinations.Ground: Objects.Map.Tile playerTile = tiles.GetTile(count: this.Parent.Client.Player.ID); if (playerTile == null) { break; } List <Map.Tile> adjacentTiles = tiles.GetAdjacentTileCollection(playerTile).GetTiles().ToList(); adjacentTiles.Shuffle(); foreach (Objects.Map.Tile tile in adjacentTiles) { if (!tile.IsWalkable()) { continue; } item.Move(new Objects.ItemLocation(tile.WorldLocation)); successful = true; break; } break; case Loot.Destinations.EmptyContainer: Objects.ItemLocation toItem = this.Parent.Client.Inventory.GetFirstSuitableSlot(item, loot.Index); if (toItem == null) { break; } item.Move(toItem); successful = true; break; } // if successful, check if it's looted // if it wasn't looted, try again if (successful) { if (!item.WaitForInteraction(800)) { retryCount++; continue; } if (this.Parent.ItemLooted != null) { this.Parent.ItemLooted(item); } if (!this.Parent.CurrentSettings.FastLooting) { Thread.Sleep(rand.Next(400, 700)); } } retryCount = 0; index--; } if (this.Parent.CurrentSettings.OpenContainers && !this.Cancel && lootContainer.IsOpen && lootContainer.ItemsAmount > 0) { bool found = false; foreach (Objects.Item item in lootContainer.GetItems().Reverse()) { if (item.HasFlag(Enums.ObjectPropertiesFlags.IsContainer)) { for (int i = 0; i < 3; i++) { item.Use(); if (item.WaitForInteraction(800)) { break; } } found = true; break; } } if (found) { this.LootItems(lootContainer, loots, this.CachedTiles); } } }
private void Run() { Map.TileCollection tiles = null; Objects.Map.Tile corpseTile = null; Objects.Container lootContainer = null; Loot[] loots = null; Random rand = new Random(); this.OpenCorpseCalled += new OpenCorpseCalledHandler(delegate(Map.TileCollection tileCollection, Objects.Map.Tile tile) { tiles = tileCollection; corpseTile = tile; this.ResetEvent.Set(); }); this.LootItemsCalled += new LootItemsCalledHandler(delegate(Objects.Container container, IEnumerable <Loot> loot) { lootContainer = container; loots = loot.ToArray(); this.ResetEvent.Set(); }); // signal parent thread that this thread is ready this.ResetEventMultiUse.Set(); while (true) { try { this.Cancel = false; this.ResetEvent.Wait(); #region open corpse if (corpseTile != null) { while (!this.Cancel) { this.ResetEventMultiUse.WaitOne(); if (this.Cancel || corpseTile == null) { break; } if (!this.Parent.Client.Player.Location.IsOnScreen(corpseTile.WorldLocation)) { break; } if (this.Parent.Client.Player.IsWalking) { continue; } Map.TileObject topItem = corpseTile.GetTopUseItem(false); if (topItem == null || !topItem.HasFlag(Enums.ObjectPropertiesFlags.IsContainer)) { break; } Objects.Map.Tile playerTile = this.CachedTiles.GetTile(count: this.Parent.Client.Player.ID); if (playerTile == null) { break; } if (playerTile.WorldLocation.DistanceTo(corpseTile.WorldLocation) >= 2) { int distance = int.MaxValue; Objects.Map.Tile bestTile = corpseTile; foreach (Objects.Map.Tile tile in this.CachedTiles.GetAdjacentTileCollection(corpseTile).GetTiles()) { if (!tile.IsWalkable()) { continue; } var pathToTile = playerTile.WorldLocation.GetTilesToLocation(this.Parent.Client, tile.WorldLocation, this.CachedTiles, this.Parent.PathFinder, true).ToArray(); if (pathToTile.Length == 0) { continue; } if (distance > pathToTile.Length) { distance = pathToTile.Length; bestTile = tile; } } if (bestTile == corpseTile && !playerTile.WorldLocation.CanReachLocation(this.Parent.Client, bestTile.WorldLocation)) { break; } this.Parent.Client.Player.GoTo = bestTile.WorldLocation; continue; } for (int i = 0; i < 2; i++) { if (this.Cancel) { break; } Objects.Container container = this.Parent.Client.Inventory.GetContainer(this.Parent.Client.Inventory.GetClosedContainerNumber()); topItem.Use(); for (int j = 0; j < 5; j++) { Thread.Sleep(100); if (container.IsOpen) { break; } } if (!container.IsOpen) { continue; } if (this.CorpseOpened != null) { this.CorpseOpened(container); } break; } break; } corpseTile = null; } #endregion #region loot item(s) if (lootContainer != null) { if (!lootContainer.IsOpen || lootContainer.ItemsAmount == 0) { if (!this.Cancel && this.LootingFinished != null) { this.LootingFinished(lootContainer); } lootContainer = null; continue; } this.LootItems(lootContainer, loots, tiles); if (!this.Cancel && this.LootingFinished != null) { this.LootingFinished(lootContainer); } lootContainer = null; loots = null; } #endregion this.ResetEvent.Reset(); } catch (Exception ex) { if (this.ErrorOccurred != null) { this.ErrorOccurred(ex); } } } }