public override void start() { backRender = new RenderTarget2D(Game1.Self.GraphicsDevice, Game1.GameRactangle.Width, Game1.GameRactangle.Height); fundoControl = new Objects.Objeto2D(Game1.Self.Content.Load <Texture2D>("fundoControl")); fundoControl.position.X = Game1.Self.Window.ClientBounds.Width / 2; fundoControl.position.Y = Game1.Self.Window.ClientBounds.Height / 2; line = new Objects.Line(); heart = new Objects.Heart(); heart.decayFactor = 0.6f; }
public override void start() { backRender = new RenderTarget2D(Game1.Self.GraphicsDevice, Game1.GameRactangle.Width, Game1.GameRactangle.Height); fundoControl = new Objects.Objeto2D(Game1.Self.Content.Load<Texture2D>("fundoControl")); fundoControl.position.X = Game1.Self.Window.ClientBounds.Width / 2; fundoControl.position.Y = Game1.Self.Window.ClientBounds.Height / 2; line = new Objects.Line(); heart = new Objects.Heart(); heart.decayFactor = 0.6f; }