/// <summary> /// Move an item to a location (eg. move a blank rune to the right hand). /// </summary> /// <param name="toLocation"></param> /// <returns></returns> public bool Move(Objects.ItemLocation toLocation, byte count) { return(Packets.Outgoing.ItemMovePacket.Send(client, location.ToLocation(), (ushort)id, location.ToBytes()[4], toLocation.ToLocation(), count)); }
public void Move(Objects.ItemLocation toLocation, byte count) { byte c = (byte)((count == 0) ? 1 : count); switch (Location.Type) { case Constants.ItemLocationType.Ground: Packets.OutGoing.MoveItem.Send(client, Location.ToLocation(), (ushort)Id, Location.StackOrder, toLocation.ToLocation(), c); break; case Constants.ItemLocationType.Container: Packets.OutGoing.MoveItem.Send(client, Location.ToLocation(), (ushort)Id, Location.ContainerSlot, toLocation.ToLocation(), c); break; case Constants.ItemLocationType.Slot: Packets.OutGoing.MoveItem.Send(client, Location.ToLocation(), (ushort)Id, (byte)Location.Slot, toLocation.ToLocation(), c); break; } }