/// <summary> /// Waits for an item to be moved, used etc. /// Returns true if interaction is completed within the timeframe. /// Returns false if time expires. /// </summary> /// <param name="maxTime">Max amount of milliseconds to wait.</param> /// <returns></returns> public bool WaitForInteraction(int maxTime) { if (this.IsContainerItem()) { Objects.Container parent = this.GetParent(); if (parent == null || !parent.IsOpen) { return(true); } byte itemAmount = parent.ItemsAmount; for (int i = 0; i < maxTime; i += 50) { if (itemAmount != parent.ItemsAmount) { return(true); } Item tempItem = parent.GetItemInSlot(this.Slot); if (tempItem == null) { return(true); } if (tempItem.ID != this.ID || tempItem.Count != this.Count) { return(true); } System.Threading.Thread.Sleep(50); } return(false); } else { for (int i = 0; i < maxTime; i += 50) { Item tempItem = this.Client.Inventory.GetItemInSlot((Enums.EquipmentSlots) this.ContainerNumber); if (tempItem == null) { return(true); } if (tempItem.ID != this.ID || tempItem.Count != this.Count) { return(true); } else if (tempItem.ID == 0) { return(true); } System.Threading.Thread.Sleep(50); } return(false); } }
private void LootItems(Objects.Container lootContainer, IEnumerable <Loot> loots, Map.TileCollection tiles) { Random rand = new Random(); if (!this.Parent.StopwatchFoodEater.IsRunning) { this.Parent.StopwatchFoodEater.Start(); } int index = lootContainer.ItemsAmount - 1, retryCount = 0; while (index >= 0 && !this.Cancel) { // sanity checks if (lootContainer.ItemsAmount == 0 || !lootContainer.IsOpen) { break; } if (retryCount >= 3) { retryCount = 0; index--; continue; } // get item Objects.Item item = lootContainer.GetItemInSlot((byte)index); if (item == null) { index--; retryCount = 0; continue; } // check if it's food, eat it if so if (this.Parent.CurrentSettings.EatFood && this.Parent.StopwatchFoodEater.Elapsed.TotalSeconds > 20 && this.Parent.Client.ItemList.Food.All.Contains(item.ID)) { if (item.Count <= 1) { item.Use(); } else { for (int i = 0; i < Math.Min(item.Count, (ushort)3); i++) { item.Use(); Thread.Sleep(rand.Next(200, 325)); } } this.Parent.StopwatchFoodEater.Restart(); Thread.Sleep(rand.Next(200, 350)); index--; continue; } // check if we want to loot this item Loot loot = null; foreach (Loot l in loots) { if (l.ID == item.ID) { loot = l; break; } } if (loot == null) { index--; continue; } // loot this item bool successful = false; switch (loot.Destination) { case Loot.Destinations.Ground: Objects.Map.Tile playerTile = tiles.GetTile(count: this.Parent.Client.Player.ID); if (playerTile == null) { break; } List <Map.Tile> adjacentTiles = tiles.GetAdjacentTileCollection(playerTile).GetTiles().ToList(); adjacentTiles.Shuffle(); foreach (Objects.Map.Tile tile in adjacentTiles) { if (!tile.IsWalkable()) { continue; } item.Move(new Objects.ItemLocation(tile.WorldLocation)); successful = true; break; } break; case Loot.Destinations.EmptyContainer: Objects.ItemLocation toItem = this.Parent.Client.Inventory.GetFirstSuitableSlot(item, loot.Index); if (toItem == null) { break; } item.Move(toItem); successful = true; break; } // if successful, check if it's looted // if it wasn't looted, try again if (successful) { if (!item.WaitForInteraction(800)) { retryCount++; continue; } if (this.Parent.ItemLooted != null) { this.Parent.ItemLooted(item); } if (!this.Parent.CurrentSettings.FastLooting) { Thread.Sleep(rand.Next(400, 700)); } } retryCount = 0; index--; } if (this.Parent.CurrentSettings.OpenContainers && !this.Cancel && lootContainer.IsOpen && lootContainer.ItemsAmount > 0) { bool found = false; foreach (Objects.Item item in lootContainer.GetItems().Reverse()) { if (item.HasFlag(Enums.ObjectPropertiesFlags.IsContainer)) { for (int i = 0; i < 3; i++) { item.Use(); if (item.WaitForInteraction(800)) { break; } } found = true; break; } } if (found) { this.LootItems(lootContainer, loots, this.CachedTiles); } } }