void PlacingPlatforms() { transform.position = new Vector3(transform.position.x + (platformwidth / 2) + gap + xgap, transform.position.y + ygap, transform.position.z); GameObject newplatform = pool.Getpooledobjects(); newplatform.transform.position = transform.position; newplatform.transform.rotation = transform.rotation; newplatform.SetActive(true); }