void PlacingPlatforms()
    {
        transform.position = new Vector3(transform.position.x + (platformwidth / 2) + gap + xgap, transform.position.y + ygap, transform.position.z);
        GameObject newplatform = pool.Getpooledobjects();

        newplatform.transform.position = transform.position;
        newplatform.transform.rotation = transform.rotation;
        newplatform.SetActive(true);
    }