// Start is called before the first frame update void Start() { objectivesTrackerObject = GameObject.Find("ObjectivesTracker"); objectivesTracker = objectivesTrackerObject.GetComponent <ObjectivesTracker>(); player = GameObject.Find("Player"); speedController = player.GetComponent <PlayerMoverScript>(); }
// Start is called before the first frame update void Start() { textmeshPro = GetComponent <TextMeshProUGUI>(); objectivesTrackerObject = GameObject.Find("ObjectivesTracker"); objectivesTracker = objectivesTrackerObject.GetComponent <ObjectivesTracker>(); textmeshPro.text = objectivesTracker.getCurrentLap() + " / " + objectivesTracker.getTotalLaps(); }
// Start is called before the first frame update void Start() { textmeshPro = GetComponent <TextMeshProUGUI>(); textmeshPro.text = timer.ToString(); objectivesTrackerObject = GameObject.Find("ObjectivesTracker"); objectivesTracker = objectivesTrackerObject.GetComponent <ObjectivesTracker>(); timer = objectivesTracker.getElapsedTime(); }
// Start is called before the first frame update void Start() { objectivesTrackerObject = GameObject.Find("ObjectivesTracker"); nitroSound = GetComponent <AudioSource>(); objectivesTracker = objectivesTrackerObject.GetComponent <ObjectivesTracker>(); player = GameObject.Find("Player"); speedController = player.GetComponent <PlayerMoverScript>(); button = GetComponent <Button>(); button.onClick.AddListener(nitro); }
// Start is called before the first frame update void Start() { GameObject tempGo = GameObject.Find("PositioningBackground"); textmeshPro = tempGo.GetComponent <TextMeshProUGUI>(); tempGo = GameObject.Find("PositioningTrackerCanvas"); theCanavs = tempGo.GetComponent <Canvas>(); // theCanavs.renderMode = RenderMode.ScreenSpaceOverlay; objectivesTrackerObject = GameObject.Find("ObjectivesTracker"); objectivesTracker = objectivesTrackerObject.GetComponent <ObjectivesTracker>(); textmeshPro.transform.position = enemyCar.transform.position; textmeshPro.transform.position += new Vector3(0, 1, 0); }
// Start is called before the first frame update void Start() { //Reference to the rigidBody. rigidbody = GetComponent <Rigidbody>(); engineAudio = GetComponent <AudioSource>(); GameObject temp = GameObject.Find("FinishingLine"); finishingLineAudio = temp.GetComponent <AudioSource>(); engineAudio.volume = 0; //Reference to objectives objectivesTrackerObject = GameObject.Find("ObjectivesTracker"); objectivesTracker = objectivesTrackerObject.GetComponent <ObjectivesTracker>(); //Getting a reference to the wind effect image. GameObject tempGo = GameObject.Find("WindImageEffect"); windImage = tempGo.GetComponent <RawImage>(); windImage.enabled = false; }
// Start is called before the first frame update void Start() { objectivesTrackerObject = GameObject.Find("ObjectivesTracker"); objectivesTracker = objectivesTrackerObject.GetComponent <ObjectivesTracker>(); }