public void AddResolvedObject(ObjectiveObj thisObj, bool isSolved) { if (isSolved) { if (!listSolvedObjs.Contains(thisObj)) { resolvedObjCount += 1; listSolvedObjs.Add(thisObj); } } else if (!isSolved) { if (!listLostObjs.Contains(thisObj)) { resolvedObjCount += 1; listLostObjs.Add(thisObj); } } else { return; } //Debug.Log("resolved objectives: " + resolvedObjCount); }
private void ChangeSpriteInfo(GameObject target, ObjectiveObj subject, bool changeColour) { target.GetComponent <Image>().sprite = subject.spr.sprite; target.GetComponentInChildren <TextMeshProUGUI>().text = subject.textSolution; if (changeColour) { target.GetComponent <Image>().color = Color.red; //target.GetComponentInChildren<TextMeshProUGUI>().color = Color.red; } }
private int FindObjIndex(ObjectiveObj target) { for (int i = 0; i < objController.objectives.Length; i++) { if (objController.objectives[i] == target) { return(i); } } return(-1); }
private void OnTriggerStay2D(Collider2D collision) { if (collision.gameObject.CompareTag("Objective")) { ObjectiveObj thisObj = collision.GetComponent <ObjectiveObj>(); if (!thisObj.solved) { thisObj.targetText.SetActive(true); gameManager.gamePaused = true; if (thisObj.targetText.GetComponent <ObjectiveText>().enabled) { InputField targetInput = thisObj.targetText.GetComponent <InputField>(); targetInput.Select(); } } } }
private void UpdateEnemy(GameObject targetObj) { ObjectiveObj targetObjScript = targetObj.GetComponent <ObjectiveObj>(); if (targetObjScript.stored) { for (var i = FindObjIndex(targetObjScript); i < objController.objectives.Length; i++) { if (!objController.objectives[i].stored) { enemy.ResetEnemy(objController.objectives[i].gameObject); return; } } } else { enemy.ResetEnemy(targetObj); } }