private void OnDevicePartStateChanged(ObjectView objectView, bool state) { var devicePartState = _currentScenario.deviceStates[_scenarioStep]; // User made correct action if (devicePartState.deviceName == objectView.gameObject.name && devicePartState.state == state) { _scenarioStep++; PlayAudio(correctActionAudio); } else { _errorsCount++; PlayAudio(wrongActionAudio); objectView.ToggleObjectWithNotification(false); onUserMistake?.Invoke(); } if (_scenarioStep == _currentScenario.deviceStates.Count) { Finalize(); } }