private void DoDestroyAllUnit() { ObjectUtility.DestroyAllChildern(m_UnitsRoot); }
private void DoDestroyAllArea() { m_AreaPreviews = null; ObjectUtility.DestroyAllChildern(transform); }
private void DoRemoveVoxelPreview() { m_LastVoxelPreviewIndex = Vector3.one * -1; m_VoxelPreviewing = false; ObjectUtility.DestroyAllChildern(m_VoxelRoot); }
public void DestroyAllChildern() { ObjectUtility.DestroyAllChildern(transform); }