示例#1
0
    public void InitSelf(ObjectType _objType, int _objID)
    {
        isInDestory = false;
        objUid      = new ObjectUid(_objType, _objID);

        basePosition = ToolGameVector.ChangeGameVectorConToGameVector2(baseCenter);
        baseRadius   = ToolMethod.Config2Logic(baseRadiusCon);
        InitData();
    }
示例#2
0
    //点攻击
    public bool AttackObstacle(ObjectUid _attacker, GameVector2 _attackPoint, int _attackRadius, int _attackNum)
    {
        bool isAttack = false;

        foreach (var item in dic_obstacles.Values)
        {
            if (item.isBroken || !item.objShape.IsInBaseCircleDistance(_attackPoint, _attackRadius))
            {
                continue;
            }

            if (item.objShape.IsCollisionCircle(_attackPoint, _attackRadius))
            {
                if (item.BeAttackBroken(_attackNum))
                {
                    //击碎
                    list_brokenObs.Add(item);
                    isAttack = true;
                }
            }
        }

        return(isAttack);
    }