示例#1
0
 private void Awake()
 {
     //Should be Sticks at index 0
     scoreType = GameManager.Instance.GameData.SpawnablePrefabList[0].GetComponent <Spawnable>().objectType;
     //should be Dynamite at index 1
     loseType = GameManager.Instance.GameData.SpawnablePrefabList[1].GetComponent <Spawnable>().objectType;
 }
示例#2
0
    private void OnCollisionEnter2D(Collision2D collision)
    {
        GameObject   collidedGameObject = collision.gameObject;
        ObjectTypeSO type = collidedGameObject.GetComponent <Spawnable>().objectType;



        if (type == scoreType)
        {
            //Score(collidedGameObject);
            scoreEventSO.Raise();
            Destroy(collidedGameObject);
        }
        else
        if (type == loseType)
        {
            //Lose(collidedGameObject);
            loseEventSO.Raise();
            Destroy(collidedGameObject);
        }
        else
        {
            Debug.LogError("spawnable type not found");
        }
        return;
    }
示例#3
0
    private void OnCollisionEnter2D(Collision2D collision)
    {
        ObjectTypeSO type = collision.gameObject.GetComponent <Spawnable>().objectType;

        Debug.Log(type.name);

        if (type == scoreType)
        {
            //Debug.Log("stick out of bounds");
            StickOBEventSO.Raise();
        }

        if (type == loseType)
        {
            //Debug.Log("dynamite out of bounds");
            DynamiteOBEventSO.Raise();
        }

        Destroy(collision.gameObject);
    }
示例#4
0
    void InitializeSpawnedObj(GameObject spawnedObj)
    {
        ObjectTypeSO type = spawnedObj.GetComponent <Spawnable>().objectType;

        if (type == GameManager.Instance.GameData.SpawnablePrefabList[0].GetComponent <Spawnable>().objectType) //stick
        {
            spawnedObj.GetComponent <SpriteRenderer>().sprite = StickSkin;
        }
        else if (type == GameManager.Instance.GameData.SpawnablePrefabList[1].GetComponent <Spawnable>().objectType) //dynamite
        {
            spawnedObj.GetComponent <SpriteRenderer>().sprite = DynamiteSkin;
        }

        float randomSpinForce = Random.Range(-2, 2);

        Rigidbody2D spawnedRB2D = spawnedObj.GetComponent <Rigidbody2D>();

        spawnedRB2D.AddTorque(baseTorque * randomSpinForce);

        spawnedRB2D.gravityScale = GameManager.Instance.GameData.spawnableGravityScale;
    }