public virtual void Awake()
        {
            lootable = GetComponent<LootableObject>();
            lootable.OnLootedItem += LootableOnOnLootedItem;

            triggerer = GetComponent<ObjectTriggerer>();
            triggerer.OnTriggerUse += (player) => { photonView.RPC("OnTriggerUse", PhotonTargets.Others); };
            triggerer.OnTriggerUnUse += (player) => { photonView.RPC("OnTriggerUnUse", PhotonTargets.Others); };
        }
 public void Start()
 {
     triggerer = GetComponent<ObjectTriggerer>();
     triggerer.OnTriggerUse += PositionNow;
 }