public virtual void Awake() { lootable = GetComponent<LootableObject>(); lootable.OnLootedItem += LootableOnOnLootedItem; triggerer = GetComponent<ObjectTriggerer>(); triggerer.OnTriggerUse += (player) => { photonView.RPC("OnTriggerUse", PhotonTargets.Others); }; triggerer.OnTriggerUnUse += (player) => { photonView.RPC("OnTriggerUnUse", PhotonTargets.Others); }; }
public void Start() { triggerer = GetComponent<ObjectTriggerer>(); triggerer.OnTriggerUse += PositionNow; }