static int Destroy(IntPtr L) { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.CheckObject(L, 1); ToLua.Destroy(L); UnityEngine.Object.Destroy(arg0); return(0); } else if (count == 2) { UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.CheckObject(L, 1); float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); int udata = LuaDLL.tolua_rawnetobj(L, 1); ObjectTranslator translator = LuaState.GetTranslator(L); Action Call = () => { translator.Destroy(udata); UnityEngine.Object.Destroy(arg0); }; translator.DelayDestroy(Call, arg1); return(0); } else { LuaDLL.luaL_error(L, "invalid arguments to method: Object.Destroy"); } return(0); }
static int Destroy(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.CheckObject(L, 1); ToLua.Destroy(L); UnityEngine.Object.Destroy(arg0); return(0); } else if (count == 2) { float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); int udata = LuaDLL.tolua_rawnetobj(L, 1); ObjectTranslator translator = LuaState.GetTranslator(L); translator.DelayDestroy(udata, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: Object.Destroy")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
private static int Destroy(IntPtr L) { int result; try { int num = LuaDLL.lua_gettop(L); if (num == 1) { UnityEngine.Object obj = (UnityEngine.Object)ToLua.CheckObject(L, 1); ToLua.Destroy(L); UnityEngine.Object.Destroy(obj); result = 0; } else if (num == 2) { float time = (float)LuaDLL.luaL_checknumber(L, 2); int id = LuaDLL.tolua_rawnetobj(L, 1); ObjectTranslator translator = LuaState.GetTranslator(L); translator.DelayDestroy(id, time); result = 0; } else { result = LuaDLL.luaL_throw(L, "invalid arguments to method: Object.Destroy"); } } catch (Exception e) { result = LuaDLL.toluaL_exception(L, e, null); } return(result); }