private List <Data> DeserializeTestIOff() { ErrInfLogger.LockInstance.InfoLog("Start of the DeserializeTestIOff"); SerializationManager <ObjectToUse> SM = new SerializationManager <ObjectToUse>(SingletonStorage.Instance.s_Path); ObjectToUse OTU = new ObjectToUse(); OTU = SM.Deserialize(); ErrInfLogger.LockInstance.InfoLog("End of the DeserializeTestIOff"); return(OTU.s_DataList); }
void CmdActiver(bool OnOff) { if (usable != null) { foreach (GameObject ObjectToUse in usable) { ObjectToUse.GetComponent <PlayerAction>().Use(this.gameObject, OnOff); } } if (OnOff) { GameObject.FindGameObjectWithTag("PromptManager").GetComponent <Prompt> ().StopPrompt(); } }
public TransformedObject Transform(ObjectToUse input) { return(new TransformedObject(input)); }
public TransformedObject(ObjectToUse obj) { _object = obj; }