private void GameCanvas_MouseUp(object sender, MouseEventArgs e) { if (e.Button == MouseButtons.Left) { if (_grabbing) { stopDragObject(); return; } if (MOUSE_PRESSED_LEFT) { EndPointF = e.Location; ActionTemplates.launch( _physicsSystem, ObjectTemplates.CreateSmallBall(StartPointF.X, StartPointF.Y), StartPointF, EndPointF); MOUSE_PRESSED_LEFT = false; } } if (e.Button == MouseButtons.Right) { MOUSE_PRESSED_RIGHT = false; } }
void Start() { // itemTemplates contains all the different types of objects that can be spawned in a room objectTemplates = GameObject.FindGameObjectWithTag("RoomObjects").GetComponent <ObjectTemplates>(); // Calls Spawn() every 0.1 seconds Invoke("Spawn", 0.1f); }
private void FormMainWindow_Load(object sender, EventArgs e) { ObjectTemplates.CreateWall(0, 0, 65, GameCanvas.Height); ObjectTemplates.CreateWall(GameCanvas.Width - 65, 0, GameCanvas.Width, GameCanvas.Height); ObjectTemplates.CreateWall(0, 0, GameCanvas.Width, 65); ObjectTemplates.CreateWall(0, GameCanvas.Height - 65, GameCanvas.Width, GameCanvas.Height); for (int i = 0; i < 400; i += 10) { for (int j = 0; j < 200; j += 10) { ObjectTemplates.CreateSmallBall(i + 200, j + 150); } } ObjectTemplates.CreateAttractor(400, 450); }
private void FormMainWindow_KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Space) { _physicsSystem.FreezeStaticObjects(); } //Change to info Shader if (e.KeyCode == Keys.I) { ActionTemplates.changeShader(_physicsSystem, new ShaderInfo()); } //Change to PoolBall if (e.KeyCode == Keys.P) { ActionTemplates.changeShader(_physicsSystem, new ShaderBall()); } //Change to Water if (e.KeyCode == Keys.W) { ActionTemplates.changeShader(_physicsSystem, new ShaderWater()); } //Change to Velocity Shader if (e.KeyCode == Keys.V) { ActionTemplates.changeShader(_physicsSystem, new ShaderBallVelocity()); } //Create Gravity Ball if (e.KeyCode == Keys.G) { ObjectTemplates.CreateAttractor(_mousePos.X, _mousePos.Y); } //Pop if (e.KeyCode == Keys.OemSemicolon) { ActionTemplates.PopAndMultiply(_physicsSystem); } }
IEnumerator Start() { yield return(new WaitForSeconds(4.0f)); objectTemplates = GameObject.FindGameObjectWithTag("RoomObjects").GetComponent <ObjectTemplates>(); }