protected virtual void FillingObjectSpawner(IGeneratedBy actionObject, IActionObjectAnchor anchor) { var avatar = Instantiate(actionObject.Avatar).GetComponent <Transform>(); _currentObject = new ObjectSpawnerData(actionObject, avatar); anchor = anchor ?? GetCorrectAnchorsArray().First(); _currentObject.ChangeAnchor(anchor); ToggleAnchors(); }
public void EndUse() { if (IsUsing) { Destroy(_currentObject.Avatar.gameObject); ToggleAnchors(); Save(_levelName); if (_anchors.Where(a => a.IsFree).Count() == 0) { OnOutOfAnchors(_anchors.First().GetAnchorType); } _currentObject = null; } }
protected override void FillingObjectSpawner(IGeneratedBy actionObject, IActionObjectAnchor anchor) { var avatar = Instantiate(actionObject.Avatar).GetComponent <Transform>(); _currentObject = new ObjectSpawnerData(actionObject, avatar); if (_currentObject.IsUpgrade()) { anchor = _currenUpgradetAnchor != null ? _currenUpgradetAnchor : GetCorrectAnchorsArray().First(); } else { anchor = GetCorrectAnchorsArray().First(); } _currentObject.ChangeAnchor(anchor); ToggleAnchors(); }