public void Initialize(TileType tileType, MapModuleBase parentModule, int layerOrder = 0) { SetLayerOrder(layerOrder); this.parentModule = parentModule; this.tileType = tileType; ChangeColor(Color.white); if (boxCollider == null) { boxCollider = gameObject.AddComponent <BoxCollider2D>(); } if (tileType == TileType.Wall) { if (boxCollider != null) { boxCollider.enabled = true; } if (spriteRenderer != null) { spriteRenderer.sortingOrder = GameConstants.WallLayerMin; } if (objectShadow != null) { objectShadow.SetObjectShadow(spriteRenderer.sprite, GameConstants.WallLayerMin - 1); } if (objectShadow != null) { objectShadow.gameObject.SetActive(true); } return; } if (tileType == TileType.Door) { ChangeColor(Color.green); OpenDoor(); } if (tileType == TileType.Normal) { if (boxCollider != null) { boxCollider.enabled = false; } } if (objectShadow != null) { objectShadow.gameObject.SetActive(false); } }
private void SetShadow() { if (objectShadow != null) { objectShadow.SetObjectShadow(spriteRenderer.sprite, GameConstants.ArticleLayerMin - 1); } }