public void OnBeginDrag(PointerEventData eventData) { GameState.gameChangedSinceLoad = true; startPosition = Input.mousePosition; ObjectSelector.DestroyModifyButtons("ModderCircular"); }
public void OnBeginDrag(PointerEventData eventData) { GameState.gameChangedSinceLoad = true; startRotation = gameObject.transform.eulerAngles.z * Mathf.Deg2Rad; ObjectSelector.DestroyModifyButtons("Modder"); }