public void OnSelected(ObjectSelectEventArgs selectEventArgs) { if (ObjectAddListManage.IsEditMode) { SetFollowNameUIEnable(false); SetSelectedUI(false); } }
public void OnSelected(ObjectSelectEventArgs selectEventArgs) { ////throw new NotImplementedException(); //GameObject targetTagObj = UGUIFollowTarget.CreateTitleTag(gameObject, Vector3.zero); //followNameUI = UGUIFollowManage.Instance.CreateItem(MonitorRangeManager.Instance.NameUI, targetTagObj, "MapAreasUI", null, false, false); //Text ntxt = followNameUI.GetComponentInChildren<Text>(); //ntxt.text = info.Name; ////if (MonitorRangeManager.Instance.isShowRangeRender == false) ////{ //// SetFollowNameUIEnable(false); ////} SetSelectedUI(true); }
/// <summary> /// Called before an object is about to be selected. Must return true if the /// object can be selected and false otherwise. /// </summary> public bool OnCanBeSelected(ObjectSelectEventArgs selectEventArgs) { Debug.LogWarning("OnCanBeSelected " + name); if (AppController.Instance.appState != AppState.Select) { return(false); } EditorObjectSelection selection = EditorObjectSelection.Instance; Transform trfmParent = transform.parent; while (trfmParent != null && trfmParent != LevelEditor.Instance.curLevelChunk.trfmProps) { selection.AddObjectToSelection(trfmParent.gameObject, false); Debug.Log(" ->" + trfmParent.name); trfmParent = trfmParent.parent; } return(true); }
/// <summary> /// Called when the object has been selected. /// </summary> public void OnSelected(ObjectSelectEventArgs selectEventArgs) { Debug.LogWarning("OnSelected " + name); }
public bool OnCanBeSelected(ObjectSelectEventArgs selectEventArgs) { //throw new NotImplementedException(); return(true); }
public bool OnCanBeSelected(ObjectSelectEventArgs selectEventArgs) { return(true); }
public void OnSelected(ObjectSelectEventArgs selectEventArgs) { }
public void OnSelected(ObjectSelectEventArgs selectEventArgs) { ObjectHasBeenSelected(); }