示例#1
0
    public bool LoadStageData(SaveDataStore saveData)
    {
        m_StageIndex = saveData.m_StageIndex - 1;
        if (m_StageIndex < 0 || m_StageIndex >= m_StageAssets.Length)
        {
            return(false);
        }
        m_Container = ObjectSaveLoad.JsonDataLoad <MapContainer>(m_StageAssets[m_StageIndex].text);
        m_Container.InitTileDataMap();
        m_ShopItemList   = m_Container.shopItemList;
        m_ShopWeaponList = m_Container.shopWeaponList;

        m_StageMapManager.CreateStageMap(m_Container);
        for (int i = 0; i < saveData.m_ChestStates.Count; i++)
        {
            HexCoord hex = new HexCoord(saveData.m_ChestStates[i].m_LocX, saveData.m_ChestStates[i].m_LocY);
            m_StageMapManager.GetMapTile(hex).SetChestState(saveData.GetChestState(hex));
        }

        List <PlayerRecord> userPlayerRecords  = GetUserPlayerRecords(saveData.m_UserPlayerRecords, saveData.m_StagePlayerRecords);
        List <PlayerRecord> enemyPlayerRecords = GetEnemyPlayerRecords(saveData.m_StageEnemyRecords);

        m_PlayerManager.GenetarePlayers(userPlayerRecords);
        m_PlayerManager.GenetarePlayers(enemyPlayerRecords);
        m_ScenarionManager.SetScenarion(m_Container.scenarionList, saveData.m_RemoveScenaroList);
        return(true);
    }
示例#2
0
    private void LoadGameElements()
    {
        if (m_GameElement != null)
        {
            return;
        }
        m_GameElement = ObjectSaveLoad.JsonDataLoad <GameElement>(m_ElementData.text);

        m_DicPlayerTypes = new Dictionary <int, CharacterTemplate>();
        m_DicEnemyTypes  = new Dictionary <int, CharacterTemplate>();
        for (int i = 0; i < m_GameElement.characters.Count; i++)
        {
            if (m_GameElement.characters[i].enemy)
            {
                m_DicEnemyTypes.Add(m_GameElement.characters[i].id, m_GameElement.characters[i]);
            }
            else
            {
                m_DicPlayerTypes.Add(m_GameElement.characters[i].id, m_GameElement.characters[i]);
            }
        }
    }