示例#1
0
    public void SpawnNumber(int number, Color c)
    {
        GameObject damageNumber = pool.GetObject();

        ((RectTransform)damageNumber.transform).anchoredPosition = new Vector2(0, 0);
        TextMeshProUGUI tmpugui = damageNumber.GetComponent <TextMeshProUGUI>();

        tmpugui.SetText(number.ToString());
        tmpugui.faceColor = c;

        Color outline = Color.black;

        UpdateTimer ut = timers.Get();

        ut.Start(2,
                 () => { // finish
            pool.Return(damageNumber);
            timers.Return(ut);
        },
                 (percentComplete) => { // update
            c.a = 1 - percentComplete;
            tmpugui.faceColor    = c;
            outline.a            = c.a;
            tmpugui.outlineColor = outline;
        });
    }
示例#2
0
    IEnumerator ScrollOff(GameObject go)
    {
        RectTransform rt       = go.GetComponent <RectTransform>();
        Image         im       = go.GetComponent <Image>();
        float         grayness = 1f;

        im.color = new Color(grayness, grayness, grayness, 1);

        while (rt.anchoredPosition.x > EndingPosition)
        {
            if (grayness > 0.6f)
            {
                im.color  = new Color(grayness, grayness, grayness, 1);
                grayness -= 0.8f * Time.deltaTime;
            }

            if (Scrolling)
            {
                Vector3 pos = rt.anchoredPosition;
                pos.x -= ScrollSpeed * Time.deltaTime;
                rt.anchoredPosition = pos;
            }
            yield return(null);
        }

        DeadEnemies.Return(go);
    }
示例#3
0
    private void OnClick(ItemDropBubble it, Action onClick, Action onDone)
    {
        SmoothPopUpManager.ShowPopUp(it.transform.localPosition, $"<color=green>+1</color> {it.Item.GetName()}", ConfigObject.GetColorFromRarity(it.Item.Rarity));

        if (!EquipItemProcessor.Instance.ProcessItem(it.Item, () => {
            Pool.Return(it.gameObject);
            onClick?.Invoke();
        }))
        {
            SoundManager.Instance.PlaySound(SoundManager.Instance.PickUp, 1);
        }
    }
示例#4
0
    // Update is called once per frame
    void Update()
    {
        if (IsScrolling)
        {
            float scrollSpeed = ScrollSpeed;

            for (int i = 0; i < nextSpawnDistance.Count; i++)
            {
                nextSpawnDistance[i] -= scrollSpeed * Time.deltaTime;
                if (nextSpawnDistance[i] <= 0)
                {
                    MiningPoint point = areaPoints[i];
                    GameObject  go    = Pool.GetObject();
                    Image       im    = go.GetComponent <Image>();
                    im.sprite = point.Image;
                    im.SetNativeSize();
                    AddListener(go.GetComponent <ClickReceiver>(), point);

                    Vector3 pos = go.transform.localPosition;
                    pos.x = 79;
                    go.transform.localPosition = pos;

                    nextSpawnDistance[i] = Random.Range(point.MinDistanceBetween, point.MaxDistanceBetween);
                }
            }

            foreach (var point in Pool.InUse.ToArray())
            {
                Vector3 pos = point.transform.localPosition;
                pos.x -= scrollSpeed * Time.deltaTime;
                if (pos.x <= ReturnToPoolXValue)
                {
                    Pool.Return(point);
                }

                point.transform.localPosition = pos;
            }
        }
    }
示例#5
0
    void Update()
    {
        foreach (var data in currentLerpers.ToList())
        {
            data.Time += Time.deltaTime;

            if (OpacityCurve.keys[OpacityCurve.length - 1].time <= data.Time)
            {
                currentLerpers.Remove(data);
                popUpPool.Return(data.PopUpText.gameObject);
                continue;
            }

            data.PopUpText.alpha = OpacityCurve.Evaluate(data.Time);
            Vector3 pos = data.PopUpPosition.anchoredPosition;
            pos.y = data.StartY + HeightCurve.Evaluate(data.Time);
            data.PopUpPosition.anchoredPosition = pos;
        }
    }