private void Awake()
 {
     _pool          = GetComponent <ObjectPool_Dynamic>();
     _spawnPoints   = GetComponentsInChildren <SpawnPoint>();
     _gameManager   = FindObjectOfType <GameManager>();
     _spawnIncrease = _gameManager.spawnRateIncrease;
     _maxSpawnRate  = _gameManager.maxSpawnRate;
     _spawnDelay    = _gameManager.spawnDelay;
 }
 public void Setup(ObjectPool_Dynamic pool)
 {
     this.pool = pool;
 }