示例#1
0
    IEnumerator CreateBlock()
    {
        while (true)
        {
            if (CreateBlockCount == 0)
            {
                break;
            }
            if (DropAnimaionCount == 0)
            {
                GameObject go = BlockPool.GetPool();

                BlockHive hiveinfo = CreateBlockPosition[0].GetComponent <BlockHive>();
                hiveinfo.SetBlockObject(go);
                hiveinfo.SetBlockType(Map.BLOCKTYPPE.BLOCK);
                hiveinfo.SetBlockColor((Map.BLOCKCOLOR)GetRandoomColor());
                go.transform.parent        = CreateBlockPosition[0].transform;
                go.transform.localPosition = Vector3.zero;
                go.SetActive(true);

                CreateBlockCount--;

                DropBlock();
                while (true)
                {
                    if (DropAnimaionCount == 0)
                    {
                        if (!WaterDrop())
                        {
                            break;
                        }
                    }
                    yield return(null);
                }

                MatchCheck();

                if (CreateBlockCount <= 0)
                {
                    break;
                }
            }

            yield return(null);
        }

        MoveDisAble = false;
    }